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Hope to change the way of multi person online archive in version 41。 The current version of 40.43, due to the mechanism of archiving, will produce a lot of problems. For example, players entering the server to search for archives are based on the server IP address. For many dynamic IP address servers, every time you change the address, you need to manually modify the archive name located on disk C. This is not good. And because the certificates are stored locally, players can back up their own archives. Once the characters in the multiplayer game die, they just need to exit the server and
Hi ! I'm quite new on PZ multiplayer. I have some troubles with my virtual server and might need some help. It's 3 days i have set up my multiplayer server, and now we got some lags and error on logs. Nitrado, the hoster had already change twice time the machine where is running my server, no successfull at all. It's going on to hitting 95% of the CPU like it's overloaded but we are only 3 players at the same time ! ^^ Can you check the log and help me please ? I haven't enought experience with PZ to notice the issues and resolve it.
I've been attempting to get a basic server running for about 5 hours now. I've tried using the in game hosting option and inviting another player to join me (I've also had the player in question try to click on my username and join me that way). However, they are unable to do so even after I send an invitation. The server, among other things, kicked her out due to "files not matching the server's [settings/files/something]" So there's that faint glimmer of hope right before being kicked in the balls. So here's my question guys. Can you guys end my nightmare? Can you show me h