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Showing results for tags 'dig'.
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Suggestion: Check endurance to let it dig or not when endurancemoodlelevel > 3. I check the way to found worms in that action it's too easy. IsPlowAction.lua Reducing endurance when dig the floor Maybe add sandboxvars.natureabundance in the code to control ZombRand() chances to find them. With that system i think players can't farm worms too easy.
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* The ability to "dig a small hole" with either a trowel or spade and put 50 units of gear inside. Perfect for hiding your good loot when leaving your base for extended periods. Honestly i'm suprised that I didn't see it mentioned earlier... You could even stash below a floor tile and/or give people a search ability... Just thought it was worth bringing up.
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Hello! I am loving the game so far and am wondering if there would be any way to add digging into the game. I know we can set up patches of dirt for crops but what i am talking about is more like base building/trenches. Digging would allow you to build a moat around your base that would slow zombies down and offer a semi storeable are of water when it rains. Digging deeper would allow you to build huge underground complexes to protect from the weather and from zombies. I think it would be cool if zombies could fall into your base sometimes if it is not well reinforced. Could use planks to keep it standing, and maybe cement and other things that dont quite exist yet!!! Any other ideas would be great! Oh and some other stuff would have course be items like shovels and other digging tools!!