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  1. Allow the server console to receive commands especially in linux enviroments, this would help with scripting start/shutdown/save/status scripts. Specific commands I would like to see; save, quit [time*], say [msg], kick [user], kickall, ban [user], unban [user], whitelist [add/remove/on**/off**] [user] [password] *Assumes now if no time given (e.g. quit 30, stops the server in 30 seconds) **Also opens or closes the server to new users For example My friend and I were designing a script to warn players of an impending server save and restart... but we learned that we could not issue commands to the server from console... which destroyed us warning players... It also makes it harder for admins to login via SSH and watch the server. I would also like to suggest that we log player chat to console & not log the rain collection in barrels as often.. Perhaps even log the chat to log files that can be parsed by shell scripts. Original Topic http://steamcommunity.com/app/108600/discussions/2/540739861667658316/
  2. this is a menu based Admin Control Tool. it allows you to just click a menu button instead of typing the admin commands into the chat bar it also gives a number of other handy admining tools. so far it has 5 different sections, Admin Hacks - addxp to admin,unlimited build, fast destroy,invisibility,god mode and a warp. Admin Controls - Gunshot,Chopper launcher, random item spawn on ground, start/stop rain, and thunder. Zambie Spawner - spawn hordes in 20,50,200,500,700 and 900 groups. Teleporter - gives you the ability to spawn in 27 different areas across 3 different citys. Item Spawner - just a small list of stuff admins can spawn. things from melee weapons to guns/ammo and farming/carpentry/fishing. Its not useable on Single Player or by non-Admins. Most of the buttons use the admin commands so it logs the admins actions to the log folder in admin.txt so server owners can monitor what there Admins are doing. i am uploading 2 versions, 1 for normal PZ map servers and 1 for servers running the Bedford Falls V2 map addition. installing 1: download one of the 2 files, depending on your server setup. if your not running bedford get the first link, if running bedford use the second link. 2: unzip the file. 3: open the file and copy the AdminTools folder. 4: do you know where the project zombod game folder is? usually c:/program files(86)/steam/steam apps/common/ProjectZomboid you want to goto the client folder inside that folder so its c:/program files(86)/steam/steam apps/common/ProjectZomboid/media/lua/client 5: now in the client folder make a new folder named Mods 6: inside the new Mods folder place the AdminTools folder 7: boot the game and join your server as Admin, you should see a set of coordinates in the lower left corner of the screen if its working and your logged in as a admin. the Admin Menu can be closed/opened by pressing the Home key. IMPORTANT : if you are not an admin do not try to use this, it is not a hack, it will not work in single player either . LINKS Vanilla PZ http://www.mediafire.com/download/bi7umgzx6s8i7r6/AdminToolsNormalPz.7z Bedford PZ http://www.mediafire.com/download/tjpd2lw1tc9st2a/AdminToolsBedfordPz.7z V2 Updates added the debug map, can be used for teleporting also.(from games debugger) added file viewer and lua reloader (from games debugger) added 3 preset buttons for teleporter an ability to change menu position, goto :/programfiles(86)/steam/steamapps/common/ProjectZomboid/media/lua/client/Mods/AdminTools open the adminpresets.lua with a text editor (notepad or notepad++ will work fine) the lua has instructions in it for editing the settings of the menu. added a coords viewer by RoboMat. added fast logging (chop down trees faster then hell). added ability to be added to mod packs for server and not be seen by non admin players. added corpse deleter, just right click corpses and select "delete corpse". i may be forgetting something....
  3. Staff may have had this question before, but I could not find any answers.. I start my server with 25 beta but do not get prompted to create admin log in details. Any help? Suggestions? Any help is much appreciated and thank you for your time.
  4. I'm hosting a small whitelisted PZ Server for just me and some friends. While so far it's been a huge amount of fun with few issues, the occasional, multiplayer-specific issue has made me wish I could modify the data for my users' characters. For example one user was mobbed and infected due to latency making his client unresponsive. After some digging I notice that the character data seems to be stored client-side in <USER_FOLDER>/Zomboid/Sandbox/<IP>_<USERNAME>/map_p.bin, and not on the server itself. Having looked at the file in a hex editor it seems fairly easy to modify existing data. Changing the name or body parts is pretty trivial, but the problem I've run into is figure out which bit to flip or values to modify to be able to remove an infection. I was wondering if any documentation exists for where that might be stored, or if someone with more coding experience than me might be able to figure it out and share the info? Just to clarify, my goal here is correcting issues for my users that occurred as a result of Multiplayer bugs or limitations. I am very much against changing a save to undo something that was a user's own fault - if your stupidity kills you them then that's how it should be, but when an issue with the server is responsible for them losing items or a character then It's my responsibility to try and fix it. Ultimately tools for that should be included for admins (and I know that build 25 is adding some fun admin stuff soon) but right now I'm just looking for a quick fix.
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