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  1. Yeah, that seems to be right; 64 bit debian with 32bit jvm: $ uname -aLinux phoenix 3.2.0-4-amd64 #1 SMP Debian 3.2.68-1+deb7u1 x86_64 GNU/Linux$ ldd /home/games/ProjectZomboid/ProjectZomboid_964/projectzomboid/libRakNet32.so linux-gate.so.1 (0xf7743000) libstdc++.so.6 => not found libm.so.6 => /lib32/libm.so.6 (0xf7585000) libgcc_s.so.1 => /usr/lib32/libgcc_s.so.1 (0xf7568000) libc.so.6 => /lib32/libc.so.6 (0xf73be000) /lib/ld-linux.so.2 (0xf7744000)When I try to install lib32stdc++6 I seem to get some dependency issues: $ sudo aptitude install lib32stdc++6The following NEW packag
  2. I'm trying to follow the multiplayer FAQ instructions for setting up a linux multiplayer server on my Debian 7.8 installation, running java 1.8.0_45 (Java SE Runtime Environment). I'm getting the following error message when I'm attempt to run projectzomboid-dedi-server.sh: Java HotSpot(TM) Server VM warning: ignoring option UseSplitVerifier; support was removed in 8.0Loading RakNet from: /home/games/ProjectZomboid/ProjectZomboid_964/projectzomboidException in thread "main" java.lang.UnsatisfiedLinkError: /home/games/ProjectZomboid/ProjectZomboid_964/projectzomboid/libRakNet32.so: libstdc++.
  3. I'm looking at starting a multiplayer server with a custom map (the last time I hosted one was in February of 2014), so I'm Interested in this as well.
  4. I agree. For my mockup, it was just easiest to take the existing map and apply some quick photoshop filters. I was not intending for the in-game implementation to look like that. It would also be easiest to implement since it literally just uses the existing texture data. I would also like a simplified map that actually looks like a hand-drawn map, but it's difficult to make a reliable enough mapping algorithm that can deal with any custom map you throw at it, while still looking simplified enough, but also informative enough. After all a player needs to be able to, by looking at the map,
  5. The Base.Map Item Looking through the list of items that can be spawned in the current IWBUMS build, I noticed a new item, Base.Map: Does this have any use yet? As far as I can tell you can equip it, but it does not actually do anything yet. I'm curious, what are the plans for this item? Current Maps for Project Zomboid I dislike using online resources such as pzmap or the Wiki because to me that feels like cheating. My character shouldn't magically know where everything is in the world. Unfortunately given how big the map is now, and will continue to expand with future additions, it ha
  6. This worked just as I had hoped! With this file the server no longer requests a password when starting up. This did not work: On my Server's Project Zomboid Installation, I extracted the files into the network folder as instructed, replacing the relevant old files I deleted all existing Zomboid/db files I ran the server, which (as expected) prompted me to enter an admin password. Attempting to log onto the server (with or without admin) resulted in the client hanging on 'Connecting...' indefinitely in the Server selection window. The server log while connecting, not showing any errors:
  7. Could you please try uploading a correctly formatted servertest.db file for me to test? I'm hoping that, while the file may not be generated correctly automatically, it will at least work as expected and save the entry if it has a working db file. That way there is a chance that I might be able to at least run the server in the meantime while you guys are looking into the underlying issue.
  8. Here's what I tried doing on my VPS server: 1. I completely Deleted the SteamApps/common/ProjectZomboid directory and corresponding SteamApps/appmanifest_108600.acf file. 2. I logged into steamcmd and ran Steam>app_update 108600 -beta iwillbackupmysave -betapassword iaccepttheconsequences, which correctly downloaded the Project Zomboid folder. 3. I made sure to validate the app: Steam>app_update 108600 validate Initial App state (0x4) installed App state (0x20104) validating, progress: 0.05 (697386 / 1421749350) App state (0x20104) validating, progress: 35.29 (501792825 / 142174935
  9. Yeah, I had some odd behavior when I tried to update to the IWBMSF beta. It kept saying 0/0 during the update phase, then errored out, but somehow was able to run and connect with my local IWBMSF install. I'll try deleting it and re-downloading it on my server.
  10. And here's my servertest.db file from Zomboid/db/, after running the shell script, typing in an admin password, logging in and saving, and repeating that several times : https://copy.com/TDUpppb8Ljn2 I even tried completely deleting the Zomboid folder, and it correctly created all the subfolders, etc. So it's not a permission issue that it can't modify the file.
  11. None: http://pastebin.com/at1hiWyT That pastebin shows my entire console printout. I logged in with admin, then used /save, and finally /quit. If I then run ./run_server.sh again, I will once again receive the same prompt to enter my admin password, because it thinks no admin account exists. At which point should it be writing to the servertest.db file?
  12. Sorry if someone mentioned this, but how can I get around the admin password prompt every time I run projectzomboid-dedi-server.sh ? It's preventing my server running after restarts/etc, because it always gets stuck on that prompt. Even after logging in as the admin and using /save, the servertest.db file never adds an admin entry (or is modified in any way at all, even after using /addplayer), and I've also tried adding an admin entry manually with a sqlite3 client, but that hasn't worked so far. I don't want to have to manually type in the admin password EVERY TIME! See my topic here for
  13. TL;DR: How do I get around the admin prompt every time I run projectzomboid-dedi-server.sh? I was running a previous build on my Ubuntu VPN for some friends which worked fine. Now i'm trying out the latest build (26), and every time I start projectzomboid-dedi-server.sh it says that it says: user database "/root/Zomboid/db/servertest.db"User 'admin' not found, creating it Enter new administrator password: The file exists, but when I open it in an sqlite editor I never see any entries, even after connecting to it and using /save, and even after I run /adduser on a few usernames. The
  14. TL;DR:There is no way currently within the game (in either single or multiplayer) to 'cure' zombification, without actually going in and editing the save file. In multiplayer all character attributes, including zombification are stored locally in the map_p.bin file inside the folder corresponding to your server save file. The server does not actually store your character data. I originally discussed this topic here: http://theindiestone.com/forums/index.php/topic/6102-help-editing-map-pbin-on-multiplayer/?p=81349 and did eventually manage to reverse engineer the file format to 'cure' a chara
  15. We actually ended up doing it by hand with HexEdit. I'm sure you could automate it, but we were too lazy to mess with it I replied to your PM so you should be able to at least fix it, or update the save editor if you want.
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