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  1. Made for Suggestion Here. People now will have carried more stuff before they died and turned... Bug: It breaks the savegame so it doesn't reload it after you quit. Works fine on 2.9.9.10.. ** So after making and reloading a whole bunch of games, it seems to work fine now for 2.9.9.16.. ** I'm so confused.. DOWNLOAD: Main Download (PZ-Mods) || Mirror Download (My Dropbox Link)
  2. Are there any mods that create more melee weapons into the game? If not, then would anyone care to make one? :cool: It would be interesting to have a spear, katana, hatchet, etc. into the game.
  3. So basically, we've all had that one time where we've been out scavving with a loaded shotgun and we clicked on a context menu believing that this could only result in picking up a bag of sugar on your quest for tea (in memory of Connall http://theindiestone.com/forums/index.php/topic/3227-whats-your-best-nooooooooooooooooo-moment-in-pz/), but all you did was fire off the loudest most unexpected shotgun blast ever. Not only did you not get your much needed sugar, you now have about 200 zombies shambling as fast as their little decaying legs will shamble and you have one less round in your beloved shotty. That sucks, implementing a manually toggled "safe mode" would make this a thing of the past, and though you may argue that this would be clunky you gotta admit, hitting a button to make sure you don't fire off a round into a wall is better than the UI bugging and you getting mauled to death. Your 2 cents is welcome. And yes I know this has probably been suggested just like every single other suggestion on this subforum.
  4. Hello Everyone. Let me start off by saying I'm really bad at understanding any programming language, but I'm pretty good at piecing together/slightly modding other people's work to get what I need done. That being said, I have a question and some ramblings. TL;DR Is there a way to make custom weapons require reloading using the game's reloading Lua?
  5. I know this has probably been asked before, but last night I was dreaming, and I realised, ti was a post-apocalyptic, btu also zombie-survival-ish dream. What I also realised, since I suppose it might og been a partly lucid dream, is that I apparently know logic for 'weapons' to protect myself, such as how certian things can work for certian types of weapons. But to put it simply, what came to mind is the idea of "If we have found a knife, and say we found a shaft of wood like from a plunger, or a broom handle. Why couldn't we take that, to make a spear, to kill zombies at range with a accurate, hard jab to the head to destroy the brain." and similarly "Or if we say, broke a sledgehammer, Why not jurry rig a new one usign the old hammer head if we were able to salvage it somehow, with a new shaft." To put it simply, Jury Rigging "better" weapons, that the effectiveness/style of combat would be based on simply the weapon design, aka jabbing, or swinging, therefore either a longer range, very low knockback, higher damage weapon, or a shorter range, high knockback, high damage weapon. Though then my brain went and realised some other things, some materials are better then others, I mean, if you used a wooden bat, you could make improvements to it, but it might not last as long as a aluminum bat, however, it would hit harder in a swing from more weight to it, so it would have a harder knockback, and maybe more damage, but be a bit less durable in the end. ....Yeah my brain went into a stupid ammount of detail last night @_@
  6. The game should have weapons that doesn't have a certain amount of uses, something like a knife that would have uses from 15-20 kills, just so that we wouldn't get bored just having certain amount of kills to be determined in a certain weapon. Something where people could say "aww it's just knife that has a durability of 12 or yay the knife goes up to more than 18 kills!" I don't know with you people but you can say anything here.
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