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Showing results for tags 'Bases'.
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So, I was thinking of a way to make bases something viable to do in public servers. Since there is still no balance between "time required to build the base" vs "time required to assault the base". But I also don't think that's the purpose of the game, I don't think the game needs such a system, after all, it doesn't set out to be a Rust or DayZ. I thought of two possible systems, both would need a group system, being able to add or remove players from groups. 1 - The most basic and simple. Makes all party member buildings indestructible as long as no party member is online. Or at least all buildings that are not on top of streets and transport routes. 2 - As soon as the last player in a group goes offline, all buildings in that group disappear, but other players could not build in the same place where there are "invisible buildings". I think the first system is more viable, but the server would need a very active moderation team to prevent abuse from being committed by this system. So it might be even better to limit each group to one construction zone. It will force him to build only within that zone and not bloc all the houses in a city. Maybe even allowing the group to have 2 zones, a wider rural and a not so wide urban. Or allowing this to be largely configured by the server itself. [EDIT] Even with the restrictions, the first system could still be abused, with a group avoiding having its base destroyed under any circumstances. For this, the easiest thing to think about would be a delay for indestructibility to start to take effect, or something more cohesive, like allowing structures that have already started to be destroyed while the group was online, to be destroyed until the end
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- clans & groups
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We can build walls and doors on level 3 carpentry, but there is for some reason not a single way to make a roof for your own base, unless u wait untill level 6 carpentry, build stairs and build a floor on a second story. So... Can we please get an abbility to build roofs? uwu
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- suggestions
- roofs
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Hello all, I'm trying to understand how reset a project zomboid server and keep the player's bases, but not all, only that we want. If someone can help us, please, do it! I can not find topic to solve this question, but if exist, please give me the link. Thank you!
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I was wondering what you guys think the best bases are in West Point (and Muldraugh, but mostly West Point). I personally don't have a fav. I just set up in whatever house I spawn in until either I die or it just to overrun/destroyed.
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Hello fellow survivors! My name is VenomDG. I had an idea while surviving with my friend. We found it hard to fully keep zombies away from our base of operations with our own force using axes and guns, which just attract more. I suggested it would be really cool to be able to set traps around our base that zombies would run into and we would be able have to clean off and reset in case of allot of zombies were to wander on over. I would like to see something like the forest. How they use the traps. Maybe have like 2 posts in the ground [logs] and use wire between them that will tangle zombies causing damage when they try to move if they go in it. Ill make a list here if ideas for traps i have: • [ Wire fence ] Crafted using 5 wire and 2 logs, Causes damage and slows zombies who walk against the fence. Wires have a duration on them and will snap if to many zombies are against them at one time or have been used enough. You can repair them with a screwdriver and wire. • [ Wacker ] Crafted using 3 Nailed baseball bats, 2 logs, 2 rope, 10 nails, and 1 wire. Would kill a zombie when triggered by swinging the bats up at the zombie. < Needs to be reset after use > • [ Lobber ] Crafted using 1 shotgun / pistol, 3 planks, 1 wire, 2 sticks, 20 nails, and 1 rope. Would essentially be a gun on a stand and when a zombie crosses the wire it would shoot the gun killing the zombie. You would have to reload the gun by opening the inventory and inserting the proper ammunition. Should be used in door ways. < Very inaccurate > • [ Mauler ] Crated using 1 sledge hammer, 2 rope, 1 wire, 2 sticks, 10 nails, and 3 logs. The zombie pulls the wire ripping the sticks from the ground letting the rope lose and would send a sledge hammer flying down killing any zombie it its way and pushing back others. < Needs to be reset after use > • [ Hangers ] Not a trap for killing, But slowing down zombies. Thus allowing you to get more control of crowds / hordes. Crafted using 5 sand/gravel/dirt bags, 3 logs, and 5 rope. Would make a wall of hanging bags for zombies to walk through, slowing down the zombies as they come through. • [ Holman ] The trap from the game "The Forest" Also known as the 'Happy birthday trap' Would be crafted using 4 planks, 2 rope, 2 logs, 20 nails, and 20 sticks. Would trigger a wall to rise up (Much like the wacker) killing any zombies in the way of the trap. • [ Nailpolt ] Much like a catapult, but with nails. Crafted using 5 planks, 2 rope, 1 wire, 2 sticks, 2 cooking pots, 2 boxes of nails. Would send nails flying at any incoming zombies with an 80% chance of killing them. Good for crowds. :: I have allot more ideas. Let me know what you think so far. I cannot mod this game at all i have no clue how to, but hopefully someone will be interested in adding this and use my idea :: Crappy sketches of the traps: [ Wire Fence ] [ Wacker ] [ Lobber ] [ Mauler ] [ Hangers ] [ Holman ] Could be so much better designed than this. [ Nailpolt ]
- 5 replies
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- Traps
- Protection
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