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SilentSpy

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    SilentSpy reacted to Kirrus in NPCs   
    So that this is in once place, Non-Player-Characters were removed because their AI needed re-working from the ground up. Artificial Intelligence takes a long time to get right, it's not simple. They'll be back in as soon as it's ready, and not before. Please don't ask when it'll be ready.
  2. Like
    SilentSpy got a reaction from milchreisesser in profession related clothes   
    I wasn't saying that he was the only one who could get a construction belt but he may have a chance of spawning with one.
  3. Like
    SilentSpy reacted to Jabberi in The Big 3   
    1. Several UI issues: I like the idea behind the inventory system - it is fast once you get used to it. But sometimes it's hard to select multiple items, because you accidentally open the menu with "drop", "drop all", etc. choices by hovering cursor in a wrong spot. Also, some houses have sinks that are kinda hard to use. The "drink" - option sometimes just doesn't appear and you have to go fill your gardening spray cans from neighbour's toilet. Speaking of the gardening spray cans, it seemed almost impossible to empty all of them in a row and then go fill them all together. When I had emptied one or two the game stopped recognizing I still have water in others.
     
    2. Horde migrations: I know this is going to be added sooner or later, but I hope it happens sooner rather than later. In the current version single player games get easy after you get your farming going and the area near your safehouse cleared. I miss those moments when you wake up in the morning and find out your house is totally surrounded by zeds.. This would make zeds a constant threat like they should be imo. and give those players who have reached the safety and relative stability of lategame something to worry about before NPC:s are in.
     
    3. Effects from moodles: This would also add more difficulty to the game and make some of the features already implemented worth using.
     
    -Depression: My suggestion for semi-realism: Make actions take much longer when you have depression and random change of not being able to sleep ( some use for sleeping tablets ) or sleeping for too long.
     
    -More levels of exhaustion : Makes it harder to just run everywhere without care. If you run for a whole day, maybe you shouldn't be able to escape a horde of zeds anymore ?
     
    Am I the only one who thinks it would be a good move to make zombie encounters more dangerous before NPCs get implemented ?
     
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    OFFTOPIC: Because this is my first post I feel like I have to say that I like the direction where this game is going and all the ambitious plans the development team has for it. And it is already pretty interesting game with an unique creepy atmosphere in it, so good job, Indie Stone!
  4. Like
    SilentSpy reacted to Footmuffin in The Big 3   
    #1-3. We don't have any dragons.
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