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SilentSpy

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About SilentSpy

  • Birthday January 5

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  • Gender
    Man
  • Interests
    Collecting Spiffo

SilentSpy's Achievements

  1. I think having it as a feature that could be turned on (off by default) would be nice but I agree with most people here adding it would just be tedious and time consuming in a not so fun kinda way.
  2. I really like just about all of these ideas even the smalls ones such as skateboards or fat-mobile scooter. Just thinking about what the devs are going to do in the future is making me all giddy!
  3. This seems like an interesting idea but I could see it being a little overpowered. I think that having the park ranger able to see a clearer view of the distorted grass or broken twig would add some nice immersion and making it a perk for every class would add some balance and make being a park ranger a bit more interesting. Just my two cents though.
  4. There should be a mod to give players the option to start out with stuff (like the policeman in earlier builds). Construction worker could start off with a tool belt containing nails, hammer etc. Security guard starts with a baton and torch Not to make them too overpowered, but even some misc items like that. I like it. But I still wish we could find a utility belt that acts like a backpack but can only contain tools and nails and can be used even if they're not in your main inventory. That does sound interesting, the workman wouldn't need to gather/store if it has the utility belt, but that would make him rather over-powered compared to the rest of the professions. Mind you, that wouldn't be difficult to mod in at all, have him spawn with a tool belt equipped on his back, and it containing tools whilst having minimal weight, would be a carpenters dream I wasn't saying that he was the only one who could get a construction belt but he may have a chance of spawning with one. Ah my apologies. I guess we just have differing opinions of wether or not spawning with it is overpowered.
  5. Dont expect too much, its 3D while still keeping the "sprite-esc" style Personally I hope we don't get Roam graphics, PZ would loose some of its personality EDIT: Its says something about how long its been since I've played a full game when the music in video's like this seem unfamilliar I can see where your coming from but I still feel that it would be a nice addition even though I'd prefer the 3D sprite-esc. I could be wrong though as I don't have a side to side comparison but I feel that the devs know what their doing and we can only be excited for the future.
  6. There should be a mod to give players the option to start out with stuff (like the policeman in earlier builds). Construction worker could start off with a tool belt containing nails, hammer etc. Security guard starts with a baton and torch Not to make them too overpowered, but even some misc items like that. I like it. But I still wish we could find a utility belt that acts like a backpack but can only contain tools and nails and can be used even if they're not in your main inventory. That does sound interesting, the workman wouldn't need to gather/store if it has the utility belt, but that would make him rather over-powered compared to the rest of the professions. Mind you, that wouldn't be difficult to mod in at all, have him spawn with a tool belt equipped on his back, and it containing tools whilst having minimal weight, would be a carpenters dream I wasn't saying that he was the only one who could get a construction belt but he may have a chance of spawning with one.
  7. There should be a mod to give players the option to start out with stuff (like the policeman in earlier builds). Construction worker could start off with a tool belt containing nails, hammer etc. Security guard starts with a baton and torch Not to make them too overpowered, but even some misc items like that. I like it. But I still wish we could find a utility belt that acts like a backpack but can only contain tools and nails and can be used even if they're not in your main inventory.
  8. Hopefully power will be an added feature at one point but I doubt it will be anytime soon seeing how busy the devs are. I like your ideas but I can't code for my life, sorry. Edit: I made a post on Reddit about this a while back if you want to look at it. http://www.reddit.com/r/projectzomboid/comments/1zn0yk/anyone_here_thing_that_having_generators_to_keep/ Also why is the edit white on white.
  9. All of these ideas are awesome but what I'd like to see is something craft-able such as a bow but considering where the current map is finding a hunting bow wouldn't be much of a stretch. I'd love to be able to pick up my arrows after it goes through a zombies retina.
  10. I didn't even know about this but know I'm excited. I can't wait to see 3D graphics from an isometric perspective while slowly dying of starvation and fear!
  11. I like the idea of having a higher chance to spawn with such items with each profession so every play through would be a little different. It would also make for fun backstories!
  12. Because we can Solid reasoning, don't know why I didn't think about that beforehand.
  13. Well I suppose you could drink hot whiskey or vodka with tea but I think you should get the same amount of warmth from the tea but side effects from the alcohol since it's all going into the thermos and you can't get whiskey or Vodka hot on its own. Just my two cents though.
  14. I really enjoy the second one, nice job!
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