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Xydonus

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Everything posted by Xydonus

  1. Even if you get a reply, the answer will be based on one viewpoint. Someone might find the game easy, while another will probably find it very difficult and thus you won't be able to find whether or not if the game is truly challenging.
  2. Ocarina of Time, o yeah! Many fond memories of that great game. Regarding GTA V, what's the opinions on the map design and world size including the urban density of the main city?
  3. It's being touted as having the highest ratings of any game on metacritic, however the user reviews is a rather unimpressive 8.0... Interested to hear opinions about the game here, avoiding story spoilers though!
  4. In reference to the Dwarf Fortress debate earlier on; after watching 4 parts of that tutorial, I've kinda grasped the basics of it. I went against sound advice and decided to install the Masterwork DF and played about an hour of that. I also turned off invasions via the .ini so I don't have to worry about sieges while I play the game. I still have to deal with roaming savages and that, but I turned that down to low so it isn't a big problem. Got a very basic underground cavern laid out and some empty rooms. Still coming to grasp with managing the dwarfs which is a lot of micromanagement, but I reckon things will speed up once I get the hang of it. I do love all the depth that lies beneath this game its just a shame its not very accessible compared to UnReal World, but I am liking it so far.
  5. Yep, turn based actions. Every action you do uses a turn. So if you see an npc/animal it will remain frozen until you do an action. Can't imagine URW combat system in real time, I certainly wouldn't like it.
  6. Glad you like it; I was worried this thread was going down a path of too much Dwarf Fortress What culture did you pick? Regarding hunting in general, don't underestimate trappings! Trap trap trap! Learn to build effective traps, specifically staked pits which are easy to make and are effective if you build them in area's that show signs of animal tracks such as deer. Just don't forget to check them now and again, so its a good idea to build them nearby. Usually every two days is good enough, longer than that and you may find yourself coming back to some spoiled smelly meat which has the side-effect of deterring certain animals. When your going to actively hunt I recommend learning to throw spears; javelins are easy enough to make yourself. You can also throw rocks at medium sized wildlife and you might score a lucky hit, if your desperate. Hunting however is difficult to master at the start as you'll have to learn how to use the hide function effectively, and knowing when and when not too attack your prey. A good investment for early on is a fish net, if you can get your hands on one, or you can make one. However, be sure to check the net between a day and two days, no more otherwise you'll end up getting rotting fish. The whole animal-to-animal relationship is very complicated and has had some big changes to it recently. You can check some of the past dev blogs to get an idea of just how complex it is. For example; the game follows a natural order of things when it comes to prey vs predator. So deer can get preyed upon by their natural predators and this is all simulated even when your not about. Bears will go fishing and scavenging for food, including any food you happen to leave about which also includes you. I once had a bear approach my camp; it would have mauled me to death if it wasn't for my dog barking, which woke me up and I did a complete legger in the opposite direction Of course, animals are not the only thing you have to worry about. Fellow npc's that roam the lands. Most are friendly but out to the far east you'll have the more aggressive tribes which tend to expand, so you'll want to keep an eye on that. Combat with an npc can be very unpredictable and harsh, but challenging and fun and very very intense. A single well placed arrow is all it takes to kill someone in this game. An arrow in the leg, while it may not be serious it will certainly force you to rest up months on end depending on how severe it is. I once fell off a tree that I had climbed to get a birds eye view and it was a very nasty fall. Broke my leg, my arm and suffered some very bad bruising to my ribs. I was building my camp at the time and I had to delay it for over 6 months. That's how long it took for me to recover. Not only that, I became completely dependent on my trappings and the nearby village for food. I couldn't go on a hunt as most of my time was resting up. Sam has said that the next updates will be focusing on npc interaction, relationships and trade. So that will be exciting stuff. Edit* Forgot to say; you can buy animals at most villages. Bulls and that are good for pack carriers. Only thing is they are very expensive to buy and it can be hard to workout what exactly the village wants in exchange for them. Here's a graphical mod that I recommend which works with the latest version - http://z3.invisionfree.com/UrW_forum/index.php?showtopic=1921
  7. You were not kidding about that Obsidian pack, DF looks sexy -
  8. Well, after reviewing this list - http://www.bay12forums.com/smf/index.php?topic=98196.0 - It seems it contains most, if not all of the features the Newb pack contains plus other nice stuff too. Unfortunately Rathlord, I just don't have the time to get into tutorial videos, although I'll probably check out the first 3/4 parts. I definitely view Dwarf Fortress though as the Mount Everest of video games; it takes a rare sort to even consider getting into it. Not a game I think anyone is capable of mastering and considering that I'm not a casual gamer, I view Dwarf Fortress as a bit of an enigma... Anyhow, I'll give it another go.
  9. Is this any good? - http://dwarffortresswiki.org/index.php/Masterwork:Main_Page Wonder if the Newb pack would be mod-friendly to that?
  10. That's a pretty nifty looking probe; I like it. I've not been to Jool yet, but its on my to-do list.
  11. Yeah, I might have a go with the pack. It really depends on how presentable the game is once I install the pack. When I first tried it; there was no way I could devote the amount of time needed to learn the game. I mean Dwarf Fortress is the only game that I consider too complex to get into from the start and the idea that I would need to mod it just to understand it a bit better turned me away. I love modding games; difference is that this game, in my view, needed modding straight away just to be playable. UnReal World had its complexities as well, but it was presented a lot better. I could learn how to actually play the game via the in-game tutorial (which is pants but its something) and spend minimal time needed just to learn how everything worked. What originally drew me into attempting DF the first time round was the compelling gameplay features that it had and the sheer volume of mechanics (too many to be specific) that were present. I mean, I was literally drooling reading the wiki info on it alone. I'll give it another shot though, see if my brain is up for getting fried a second time.
  12. I tried getting getting into Dwarf Fortress ages ago and was subsequently bombarded by information that I didn't understand along with an interface that quite possibly may have been designed by a three-fingered blind monkey. I also wasn't keen on watching a 69 part video guide on youtube about how to play the game I don't see the resemblance in the interface or the graphics. UnReal world - Dwarf Fortress - Granted, you can get graphical mods for DF , but you would also need an interface mod and a mod to manage the needs of the dwarfs themselves. If I'm going to be enjoying a game; I would like to enjoy it out of the box, so to speak. With UnReal World I can do that without any mods. Two very different games in their right anyhow despite sharing survival elements.
  13. Well, here's mine. These were taken in a older version of Kerbal, as the new one broke most of the mods I was using so I've not updated yet.
  14. Ah, well they can be changed. Go to your UnReal folder and into truegfx. You'll have all the faces for East/West, etc. You can change them to whatever you want, or take them out entirely. Not sure what happens if you just take them out.
  15. I despise Dwarf Fortress, so I don't get the comparison. There's a graphical revamp mod on there too if you want to spice up the graphics a bit more, its compatible with the latest version. But yeah if you don't mind a bit of complexity and love pure survival then you'll like it. The combat in the game is very unforgiving but expertly done. It's one of my favorite features of the game.
  16. People change during a survival situation. And if its going to involve a unrealistic scenario such as Zombies; expect the unexpected when it comes to your neighbors. People change, and they'll change even more when they realize that the world has just been turned upside down.
  17. To sum it up, UnReal World is a roguelike hardcore survival game that has been around since 1992. Development updates have increased recently with numerous updates to the game along with a graphical update that is due very soon. It's set during the Iron Age, in a setting loosely based on ancient Finland. UnReal World has gone free now; however they are now relying on donations and encourage those who download and enjoy the game, to donate whatever they want towards the game. It is my favorite survival roguelike game and I dare say the best on the market if your looking for a hardcore survival sim. http://www.unrealworld.fi/ http://www.unrealworld.fi/urw_development.html List of development features, not always updated however.
  18. Is this where we are going, is it? So any future isometric games that feature zombies and elements of survival is going to be a direct rip-off from Project Zomboid? And only one will be allowed in the entire universe? Sigh ... Also, broken limbs? Since when was that a unique idea reserved for TIS? The dev of this game could have easily just decided he wanted broken limbs in his game, its not uncommon for such wishful thinking of the most basic things. Look at DayZ/WarZ. WarZ couldn't be anymore different than DayZ, yet that didn't stop the vocal fans of DayZ despite the fact that WarZ is utter retarded pants. Yet both games turned out to be very different in the end. Or Star Citizen and X Rebirth; two space sims that for some reason draws out a few minorities to cast comparisons on two very different games. I don't think TIS is going to feel threatened in any way because of this; pretty sure Zomboid is going to retain its uniqueness for years to come.
  19. Fuck no. What's the point of eternal youth, if its going to be eternal boredom? Why did the Zombie cross the road?
  20. Fine fine, I'll place the cog back in the machine to get things running again... Q: What is the capital of Assyria?
  21. No, is the answer to your question ... Although I might be tempted to slap this one about - https://www.facebook.com/photo.php?v=568861776457703&set=vb.100000016565110&type=2&theater
  22. How many lives have you ruined as a result of this heinous error, Lemmy and co? I smell a lawsuit ...
  23. Don't really agree with your plan, Leo, as it consists of essentially staying in your home, fortifying it and hoping that things will clear up. That's a lot of hope. It also seems to rely heavily on co-operation, something you'll find rather difficult in a survival scenario unless you really know the people, and you can trust them. Again, things don't always go according to plan in this regard, and panic can set in and become just as dangerous. Plus, the amount of supplies you think you would need, you'll have to double/triple that depending on the volume of people in your flat. If your planning on staying for a week/2weeks well, don't see how your supplies will last with what seems to be a lot of confined people. Lets not forget that the supplies you stocked up on, will need to be quantified for departure. At the end of your stay in which you hope that the area is clear, your going to need to search for more supplies to bring with you where ever your going. Coupled this with potential hanger-ons that you'll no doubt have, the moral of the group, well its a recipe for disaster. Your going to be looking for supplies in a urban zone that by now, is most likely crawling with dead, and you have no idea how many of them are there. This along with moving into a zone with a large group is going to create panic, and nothing is worse than mass panic. I'm not sure how urbanized your area is as that link didn't work for me, but I assume since your in a flat that its fairly urbanized. Waiting around in an urban area is really taking a big unnecessary risk. Also, how large will this group be that your with? What about supply distribution? What about other groups who have the same idea? You might as well herd a flock of Geese; it will be a lot easier than herding a large group of civilians. If I was you, in that situation, I'd be hitting the warehouses. You know, the ones that stock the supplies for supermarkets? You'd be surprised how obscure a lot of these warehouses are, and how easily they're missed by a mob of looters. Just make sure you bring/find equipment such as heavy pliers as well as an assortment of basic survival essentials. Having a van helps, and keeping your group limited to only a few trusted people is wise rather than trying to help out everyone and everything which is what your plan seems to consist of. After that, hit the country and find a good spot, isolated away from major roads and traffic. Just be sure to hit the petrol stations before hand and stock up on fuel, and have a siphon with you so you can transfer fuel from cars if need be. Spare wheels and that, essentially anything you will need if you break down. Setup somewhere, fortify it and secure it. After that, conduct raids/trips into outskirts of Urbanized area's, corner shops and low-traffic commercial area's for supplies. Avoid picking people up, they will only burden you and your supplies. Of course, this is all completely useless if you don't have A: A vehicle and B: A map. Don't know how to drive? Well you'll soon learn enough when your life is on the line. Considering you don't actually have to obey the law of the road anymore, it shouldn't be too difficult. I also should add that if you can, make a trip to a library. Why? Well, your going to need to learn to survive on the land soon enough, as supplies will get harder and harder to find. Hit a library, stock up on luxary books and also essential books that will teach you the basics of surviving on land/wildlife/cooking and anything to do with construction. This is not just for you but for others in your group as well. Knowledge is a powerful tool and the only way you'll gain efficient knowledge is from another skilled person, or from a book. That also brings me to my earlier point about picking up people; I did say don't do it, but, in some cases it might be wise to ask them what their profession is. Keep a keen eye on liar's... But you'll be able to catch them out easy enough later if their lying, but usually if they answer you straight away without a considerable delay its probably the truth. Professions you would need that are essential are doctors/nurses, military experience and anyone who is a carpenter/construction worker and someone who knows their agriculture. Anyone else isn't really worth taking on. If they don't have a profession you can always ask them if they know anything useful and see how long it takes for them to reply. AND never take on pregnant women, as harsh as that sounds!
  24. I've got over 200 boxed games, majority of them retro that I inherited from my Brother when he moved out. Been meaning to put them on Ebay which is a daunting task considering the sheer volume of them.
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