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AtlantisThief

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Everything posted by AtlantisThief

  1. ^THIS was needed (what a mess....)
  2. I hope this is also the feedback thread: I waited for this one (thank youvery much ) and started a new game with my girlfriend yesterday. While we started to create our characters with the new trait system, she said something that actually was a pretty good suggestion (I thought): Make the trait selection boxes beeing ordered by costs beside by names. It happened to us, that we both have been going the list up and down to find a matching trait and while doing so, we scanned the list up and down for the fitting costs and THEN decided what kind of trait we wanted to pick. Beside that, there has been a moment where some zombies seemed to dissappear on some clients, meaning that I have seen 2 corpses on the floor I killed before, while she, entering later, only saw one corpse lying around. Both corpses had the keys for the house.
  3. I just did express my feeling about that. There was no "give it nau" or similar intended in my post.
  4. Same as GothicGhost, waiting till this gets on IWBUMS.
  5. Oh, i will take a look at the night-length setting then. But every light source makes me more visible to zombies at night i guess? Or are they not influenced by that?
  6. May I ask if it would be possible to make sleeping in MP possible? Right now I am playing with my girlfriend sometimes on a server I am creating on my local machine. Since Splitscreen sleeping is possible, can we have that on MP too? Maybe as some kind of setting in the server configs? While it is fun, during nights we mostly don't go outside cause it's too dark to see anything properly, so we are then sitting here and waiting to be day (we have no new books to learn/read).
  7. Can you bring in a small hotfix for build 25 to actually edit the server list? Adding Server, changing IP. Would be awesome
  8. I wanted to ask if there are any resets on the server? Depending on the state, i would love to see a reset every 2 weeks. So what will it be?
  9. Read posts a few up from yours. I think i found the thread you are mentioning, but all that i could read is the following: Wipe will let Constructions stay where they are and reset everything else, so also loot container. My question was a bit different (but probably in the term of "container" the same): Will a playerconstructed crate (which in the end is a construction) be also affected by the wipe. So, does the Reset Wipe every "container" no matter which type it is, or does it ignore contructions completly (and it's attributes like what it is holding). Or maybe i didnt scroll up enough (or go back a site?).
  10. Quicksearch didn't really helped me out with that one: Will the Soft-Reset also apply on selfmade container/crates? As fortifications will be stay after Reset, a base with some kind of stockpile would be awesome, for Raiders aswell as for Survivors themself.
  11. Lovely, can't wait. And i did get this right, both SP and MP will be in a single client version, aka no switching between "onlinetest" and "stable"?
  12. I will create a topic and add any ideas to it, when I feel like I should share them. Crafting - Blueprints: There should be a way of learning in the game, like learning new things to build. These blueprints won't be required for basic things (Barricades, Doors) - New Items that can be built from different parts, a self-made axe, built from a piece of wood, some ropes or similar and for example a kitchen knife. - New Items in the World that can be build like traps, wire-alarm (these things where you hit a wire and some cans start making some noise). Movement Right now, I feel that escaping a horde of zombies is way to easy, I can just pick up what Marlan said, make zombies faster! Maybe lower the speed of Players a bit aswell. About the exhausting, I feel it totally OK, even when you are exhausted there is nothing to it, you are still faster then Zombies and you don't really care much about them. Zombies Add more variety to them! While the sandbox mode allows us to have some changes done, I still feel zombies shouldn't be that much calculated at all! Let some of them be faster then they should be, some of them slower. Some of them more careful of their surroundings. They also should be able to attract a lot of other zombies around them just to follow where one of them felt something spotted. Right now I think each zombie is "thinking" on his own, if he heard something and if he wants to go there. Environment More possibilities to interact with objects, I want to be able to sit on chairs, taking a shower, brush your teeth. These could be also enabling more Moodles that could cause some impact on the player. Animations What I would like to see is some animations (and resulting some delay by switching from them) of tasks we already have. Like reading a book, I would see my Character to pick a book and reading it, and to put it back before I swing by baseball bat or something. For MP Diary / Messages I believe some of the players also enjoy some RP from time to time and I think, a little thing to add that RP into the game would be to be able to leave a note or some kind of message on a piece of paper. That's it for now, I know, lots of these things are probably also planned and that the game is in a early state, but in before not saying it and crying later for it, I thought of leaving some lines would be a good idea.
  13. Wäre auch gerne dabei, Recold, hab dich mal geadded. Ich kann aktuell einen 50-Slot TS3 zur Verfügung stellen, Gameserver leider nicht. Hab mal eine Steamgruppe aufgemacht, vll kann man sich dort schneller besprechen Steamgruppe heißt PZ German (PZ-G).
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