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Jent

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  1. I am really buggered by not having followed this topic, expecting an email whenever I get a reply - but that was not the case! There have so far been no resets on the server, but I will be doing a complete world reset today. Let me know if you guys want that to be any different.
  2. Yeah, the hunt continues. Farming code?
  3. Darn it. I thought I followed to this thread, but that was not the case. Anyways... I've tried something similar, but I can't seem to be able to get the player. getSpecificPlayer returns nil no matter what player ID I tried with (0..10 for example). I suspect networked players differ from local players (getSpecificPlayer is local?).
  4. I've noticed that, and it's fine. I'm already underway with it. Will post as WIP once I have basic functionality.
  5. This is a server-side mod! I've checked the Javadocs without finding a method I could use. I've tried getNumActivePlayers, but that's a local one, i.e. it always returns 1 no matter the number of networked users. Is there a way to list all current active remote IDs? I need to get the number of users currently connected to the server, and a way to reference each one. Any suggestions?
  6. I agree. There's no point in cluttering the main package with it, if it can be released as a mod. It would have to be a server-side mod. Thanks for the find! I am looking into it right now. Edit: Sadly, this seems to track only the player which has the client executing the mod. I would have to write a new mod for it, and so I shall. Further development will be posted under Mods.
  7. I am happy to see that the server is quite popular! I would love some feedback. What do you like about it, what do you dislike?
  8. Hiya, welcome to the forums! The IP you have posted is a local (private) address that can't be reached by computers outside your own private network. You are presumably behind a router/firewall with NAT, so you will have to port forward. Project Zomboid uses UDP port 16261 for hand shake, and as many ports as you want players on the server from TCP port 16262 and upwards. Feel free to ask for help if you're wondering about anything.
  9. // Kiwion's Public Server // This is the public server hosted for Kiwion (streamer on Twitch, tweeter on Twitter). It's hosted on a dedicated server with no player limit as of right now. The server is up and running 24/7, and PvP is enabled. We welcome anyone who wishes to join in on some casual PvP fun! We also provide a TeamSpeak server for those who'd like to make use of voice communications. To make life easier, please use the same TeamSpeak name as you use in-game. Kiwion's public server details: Server address: kiwi.streamjes.us Port: 16261 (default) Kiwion's TeamSpeak server details: Server address: kiwi.streamjes.us No password!
  10. I would like to submit a feature request, hopefully this is the correct subforum for it. My intention is to create an interactive map that can be viewed in a web browser for two servers that I'm hosting. The map would show the world and each active player with their respective location displayed on the map in (somewhat) realtime. However, to be able to do this, I would need the location of each player. An ugly but workable solution would be to write the locations in JSON format to a file with the location configurable by the user. This would be rather simple on Linux to just write the file to /dev/shm/ parse the file via PHP and generate the necessary map. I'm open to ideas. I guess it's possible to read the locations from memory, but I'd rather see this being a native feature.
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