MadDan2013

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Everything posted by MadDan2013

  1. MadDan2013

    Combat Renovations

    Seems to be extremely close, as in the next few months for IWBUMS, if things keep progressing how they are currently. I would say check back in a few months. You can check the website every Thursday (although Friday is better because there's no set time for news to be posted). I'm sure that the blog title when it's released will be hard to miss.
  2. MadDan2013

    Combat Renovations

    That's a good point. If the whole "bones showing after being eaten" is going to be a thing, the zombies would have eaten a lot of the character already. It may look more gory and horrifying to actually hear your character screaming while they're being eaten and torn to shreds, and not coming back. Maybe they could come back more visibly damaged if it's only a few zombies, however it would make more sense of them coming back after being bitten and escaping and turning over time like you're saying. The "upper limit" could be used to determine if that character has a chance to come back mildly damaged, or if they're absolutely destroyed and mangled to pieces.
  3. MadDan2013

    Where is the LINK to the Controller Beta Build ???

    It's the first pinned post in the PZ Updates section of this forum. https://theindiestone.com/forums/index.php?/topic/25199-improved-controllers-build-ongoing-player-reports/ In Steam, right click the game, go to properties, betas and type in badassstas456.
  4. MadDan2013

    Combat Renovations

    You're correct. People will just restart their saves anyway or make a new one. This difference is it's now instantaneous. This way you'll get a more glorified and gory death because of lack of combat skills, and being overwhelmed. If you do get out safely, then you actually count yourself extremely lucky.
  5. MadDan2013

    Combat Renovations

    At the very least, a few more weeks, possibly a month or two for IWBUMS was the latest I heard. Could be longer, could be shorter. That's the closest I can give you.
  6. Not necessarily "close", but they are on their way. 42 will be hunting, which is a rudimentary version of the AI code made for animals and each build will implement bigger NPC behaviours.
  7. MadDan2013

    Zed Snacking

    I agree, if possible it should be more like this: Them squatting makes more sense to me if they were Sprinters, ready to jump up and run at you. Vicious and bloodthirsty. Regular Shamblers, it makes more sense for them to be slower, spend more time eating a corpse almost lying down. It feels we're getting way more than we expected with this update, though, or at least I feel that way.
  8. MadDan2013

    More corpse position

    Good point, I completely forgot about crawlers. Since this update will add more variety, more corpse variations would be welcome.
  9. MadDan2013

    More corpse position

    If you look at the Gigamart employee at 46s, she falls on her stomach. The video was supposed to start at that time, might have glitched out. Of course, yes she wasn't dead at that point, but I don't see why it wouldn't imply that we'll have different corpse positions. At least I hope it implies that.
  10. MadDan2013

    More corpse position

    Seems like it's already added to the next major build.
  11. MadDan2013

    PZ Community New Outfit Thinktank

    I'd love something like Rick's "Murder Jacket". Also something simple like his S9 shirt. The image just made me wonder, will watches be visible on your character's wrist? It could be tied into those "idle actions" when you're walking or just waiting in place to give some life to the character instead of standing still.
  12. MadDan2013

    Glowing picture

    I think this would be considered part of these lines of bugs I've reported: https://theindiestone.com/forums/index.php?/topic/24792-more-highlighting-issuesnow-arrows/
  13. MadDan2013

    Sunstar Snaps

    yes.
  14. MadDan2013

    PZ Lacking Sprites

    Great suggestion. It's nice to see the different areas separated by different sprites/building types. Posh or poor it adds some life and variety to the game. Like how Riverside(?) or Rosewood has posh housing, rural posh houses etc...
  15. Well, we got one of them down in terms of Erosion (seemingly). However, like all bugs fixed in Software, they multiply like a disease and spread to the rest of the program! (game). And they've evolved into arrows in some places... Attention: The second and third picture might be hard to notice, but there are red dots above the shelves. They're everywhere!
  16. Unfortunately, this is a very hard bug to reproduce or capture because it doesn't frequently happen, but at least making it aware it is a bug might help. Singleplayer, no mods, hardcore survival. Has also happened to me on MP private server with a friend. Specs: Intel Core i7 6700 GTX 1070 16GB RAM Installed in HDD, not SSD Windows 10 Can't really provide much more information that I can think of. I'll try to capture a few hours of footage and see if it happens in so I can edit it into a clip. The best I can capture at the moment was this: You should be able to see the panic moodle pop up every time I go near the car. It vanished behind the car where I'm standing at 1:04 in the video, and there's no corpse there. EDIT: It doesn't just happen near cars, happened to me in Winter is Coming challenge two inside a house. They disappear after dying, and no corpse is left to loot. Irritatingly too random to capture so far. EDIT 2: I finally caught this. This was on the new weather branch, although as you can see it's not exclusive to that branch. It seems to be everywhere, single player, multiplayer, sandbox survival, no mods. Zombie completely disappeared when killed. Singleplayer, no mods, six months later. I didn't edit anything in the weather debug menu either. I was turning shaders on and off before this to give feedback about the weather branch, but that was a minute and a half before I killed this zombie.
  17. Aargh . It's annoying it keeps changing. I'd love if I could find a definitive answer myself. It seems to just be one of those bugs that can't be reproduced. I've regularly had it on "all", but I've tried again with different settings and I haven't experienced it in a definite time frame I normally would have (10-20 zombies killed). Now I have it set to all, with 3D corpses and it's seemingly fine again. Maybe changing to 2D and back to 3D did something? I'm at a complete loss at this point to be honest. Guaranteed it'll probably happen again after posting this or something.
  18. MadDan2013

    More highlighting issues/now arrows?

    Hey, I just wanted to check if this is still being worked on or if a fix has been found/planned in the future? It's still a significant issue in the game, or in my game at least. I understand animations are a priority at the moment but I'd love an update if possible. Thanks!
  19. MadDan2013

    Videoid

    It's just a reference/parody of the TV show King of the Hill. All those four characters are shown drinking beer outside often.
  20. Another update on this: Temporary fix is to put corpses on 2D instead of 3D. Hasn't occurred since I've done that. That's the biggest specific I can offer at the moment, though I think it's the best one. Unfortunately, I don't think that'll be possible any more when the animations and combat overhaul come out. Or if it is possible then corpses would be significantly different than alive zombies. Sometimes new features can seemingly fix bugs, or more likely introduce new ones, but maybe once they're out we'll be able to track it down/fix easier.
  21. MadDan2013

    March Ridge House Glitch

    Can confirm. Nice find.
  22. MadDan2013

    FATALITY!

    A very cool idea, not sure in the vain of the current design however. I think the closest we would get to that is higher skill levels may do a bit flashier kills with weapons. For example stabbing a zombie at the side of it's head or through the skull. Don't quote me on this though.
  23. Adding a vegetable as an ingredient to frying pan/cooking pot/roasting pan, and adding a different vegetable creates "Vegetables Roasted Vegetables". Should just be "Roasted Vegetables". Some other errors like this in cooking too which I think should be looked over, but I'll update this post if I find more.
  24. MadDan2013

    Cars popping in.

    Not necessarily a bug, but definitely can cause issues. From the video you can see cars tend to pop-in which looks incredibly janky and unpolished. Also increases the chance of crashing in to them. It would be nice for them to "pop" in before they're on screen, so the player can see the car fade in smoothly. It's been the biggest issue with cars for me so far, besides the obvious floating cars and random times they kill you when colliding with stuff.