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Everything posted by MadDan2013

  1. I mean if that's the first post it's not really doing you any favours. People who get banned on any forum always make up things out of spite; even when deserved. Depends what you define as negative that'd be enough to do that. 1) Development is slow, you wish it was faster? Sure, we all know and wish that, we all want the game at the best level it can be. But it is how it is, and will be until deemed good enough for release. As much flak as it gets, there won't be a compromise until all the planned features promised are in so it's fair to call it "finished".
  2. No ETAs, when it's done is the official answer.
  3. No, it's just something you'll have to get used to as everyone else has. Build 40 won't be updated any more, but it'll stay as a beta build once Build 41 hits stable. If you rather that movement; it just won't have any of the features that Build 41 has. The game had to change in this way; it just wouldn't work with how arcade-like the movement was in the previous build. There's a chance some animations may be tweaked in the future, some aren't perfect but they're known issues. The overall movement system won't change though.
  4. It's only on PC, so no. It's doubtful to ever be on mobile devices, but we'll see about consoles when the game is 1.0 and feature complete.
  5. Some nice suggestions here, but military stuff like tanks are a no. (No OP vehicles) in the commonly suggested suggestions thread. We'll see how the rest goes down in the future. Silencers are a divide in the community I'd say. Also for moving wrecks, you can tow them now in vanilla. Just stop the back of your car near the wreck's front, step out and stand between both of them and press V. You should be able to attach them. The car you're using to tow might need to be heavy to actually move it though.
  6. What are your computer specs? When it happens again, can you go to C:\Users\name\Zomboid and send us the console.txt file.
  7. This is due to your GPU, its shader isn't capable of rendering vehicles, or it's something along those lines if I remember correctly. You'll have to select the 38.30 version from the Steam betas list as it's the pre-vehicles beta unfortunately. Hopefully you can get an upgrade for your rig in time as I kind of feel bad with you being bumped back from Build 41 so much. Ah forgot that option was a thing, Beard is correct.
  8. I'm sorry to say that with the improvements to B41, the GPU just isn't going to cut it anymore. You might be able to play on B40, and if that doesn't work, then B39 in the same options where you switched to B41.
  9. What are your PC specs and are you using any mods? And do you know what build you're playing on? If you didn't opt into the B41 beta than you're most likely on 40.43. Also next time it hangs can you go to C://Users/YourUserName/Zomboid and send the console.txt file here?
  10. Yeah no toothpaste and small things like that. Probably no showers and baths either, but considering blood now appears on the character it might be nice to just be able to take a shower but not implement an actual Sims type "dirty, needs shower". More something the player would do to have access to more water when it's still on.
  11. 1. Yes, probably not soon but they're already made. Furniture being 2D just make it a bit harder but they'll come in time. 2. Yes, planned, same as above time-wise. 3. Not sure what you mean. Do you mean the doors physically opening? Unlikely. But car interiors and car doors, boonets and boots are planned eventually.
  12. MadDan2013


    Definitely not soon. We shall see depending on how the game goes at its 1.0 release, which is still a few years off at least. They'd have to outsource it to another company to rebuild it for other platforms also. It's a "maybe, depending on things". Doing as 7DTD did and releasing on consoles in early access would just make things much harder and costly.
  13. Almost all of the stuff in that thread above is still relevant. So, for vanilla no. Not with the amount of work they've put into the map and are still doing up until Louisville and the map is complete. It'd also ruin all the lore and story they've built up and haven't finished yet, with the TV and Radio broadcasts being set in Kentucky if it was all randomly generated. The map's quite large as it is and this is the preview for some of Louisville: https://projectzomboid.com/blog/news/2020/06/urban-terrorz/ I'm not sure about possible in terms of technically possible
  14. I think he means the ability to turn off opening doors by clicking on them completely, and only be able to use E. In that case, he wouldn't accidentally click a door during a fight when using the mouse. I think it's unlikely to happen, never happened to me but I get his paranoia that it might. Fair suggestion, might be something worth adding in accessibility.
  15. If you can reproduce it, knowing the steps would be super useful to fix the issue. Plus any more information, e.g if you're using mods turn them all off and start a new save to try and reproduce it. And/or a video if you manage. It can be hard to reproduce these specific bugs sometimes.
  16. My mind is very open, actually, if we're going to be this way. But this game doesn't share anything with something like 7DTD whatsoever. I'm not sure why you'd call this a masterpiece but then suggest something that would make it generic. The helicopter is supposed to be either military or news, and they've more than planned ahead for how it'll affect the game in the future. The helicopter isn't there to save you. Perhaps we got mixed up a bit in thought. It's just defeating the point of the game, which is depressing apocalypse, no hope, death, failure, misery are the only end. I a
  17. 100% not going to be a mechanic calling in airdrops like CoD or something. With NPCs it'll be refined probably lore/story wise but definitely not like this.
  18. MadDan2013


    Build 41. We're not on build 42 for the people getting confused.
  19. Does pressing ESC work? Of course the actions you did in sequence could have caused a bug, but ESC is used to cancel actions. Think reading in a car still needs refining if ESC does work though as most type of movement input should just cancel it like it does outside of cars.
  20. The updates aren't being pushed until MP gets in. They'll be a part of that update, you're not missing anything.
  21. It's Filibuster's Used Car mod for Build 41: https://steamcommunity.com/sharedfiles/filedetails/?id=1896907770
  22. You can turn them off in sandbox. The only thing it might be tweaked on in the future is the 180 degree turn that sometimes tends to happen to your character. To turn them off: Sandbox --> Zombie Lore --> Fence Lunge --> Uncheck. That should count for windows too as far as I'm aware.
  23. Well it's created in a custom engine using LWJGL. With certain aspects of the game being C++, e.g lighting effects are written in C++ I believe. And the modding is a Lua, although I think some modified version of it called Kahlua which I can't find much information about. I'm sure there's errors here but that's the gist of my knowledge - which is apparently correct besides the initial mistake of C# on my part. On the name of it, well, "Project Zomboid."
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