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Andrew

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About Andrew

  • Birthday 08/28/1992

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  1. Upon following the destructions, I am encountering the following error. I'm running Debian 7.3 on a Xen hosted VPS. Tried it under a nonpriveledged user first, then as root and with multiple versions of the JRE. I'm guessing the lwjgl binary it's trying to link is incompatible with my VPS' architecture? Edit: Yup, that was the problem Connal. Darn you're quick.
  2. Fair enough. I imagine it would be possible to draw individual components of the animation on the fly to an offscreen buffer and then cache it from there but it would probably be a lot more trouble than it is worth in the end. Thanks again for the insight!
  3. Okay, mea cupla, I missed where it said characters. :CObviously the furniture and other world objects would not be feasible (nor desirable for that matter), but what is their reasoning not to render the characters on the fly? I'm not intending to criticise, I'm just wanting to get an insight into Lemmy & Binky's thought processes. (Wannabe game developer here fresh from computer science course at University. :B)
  4. Hmm, now that you're rendering in 3D, are you planning to render the players/zombies in 3D as well, since they're currently spritemaps rendered from 3D in the first place?
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