Jump to content

Alessandrho

Member
  • Posts

    14
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Alessandrho reacted to EasyPickins in IWBUMS: Build 34.13   
    IWBUMS 34.13:
     
    Fixed an exception when using the mousewheel in the main menu before the game started. Fixed container capacity changing when moving objects. Fixed freezer container being lost when moving objects. Fixed wrong container capacity being displayed when clicking on objects in the world. Fixed non-food items getting aged, which after enough time would cause them to have no texture (the game was trying to use the "rotten" texture which didn't exist). Fixed farming sprites not showing in the context menu. Fixed farming sprites for in-game plants.  There may be bugs here, it's a bit confusing. Fixed some ??? tiles when importing old savefiles. Fixed disappearing items and weight capacity possibly being exceeded when spawning items. Fixed making bowls of pasta/rice giving a Pot instead of a Saucepan. Fixed being able to move a combination fridge+freezer when the freezer wasn't empty, losing items in the freezer. Fixed ProjectZomboid.exe argument handling. Fixed items in a freezer not being placed on the ground after destroying a combination fridge + freezer. Fixed vertical sprite position after moving objects with the 2x tiles. Fixed teleporting to the staircase above when one staircase is directly above another (actually it still happens sometimes, will fix later). Fixed radio tile properties causing floating radios, and Makeshift turning into non-Makeshift when placed. Crates can now be moved with the furniture-moving commands.  When building new crates, the height is chosen automatically (no need to use the R key).  Currently, this allows stacking crates on top of tables as well, although that might change.  Destroying crates lower in a stack should cause the higher crates to drop down. Fixed the new lighting system not "spotting rooms" properly.  This prevented spawning of indoor zombies and generators. Fixed black screen after a coop player died and respawned, caused by the lighting system not handling the new player's position in the world. Fixed 3D models flickering on/off in coop. Fixed massive memory leak with sprites. The Redboid server had 21GB of unreleased sprites after running for a day. Fixed right-clicking not detecting players or corpses with the 2x tiles. Fixed black fridge having 20 freezer capacity Fixed the appearance of grime below windows (so it matches adjacent walls). Changed some nutrition numbers Updated left side icons to non-pixelized ones Fixed unlucky trait giving some times more loots
  2. Like
    Alessandrho reacted to DIrtbag in Bags, clothes, weapons and others 3D models   
    EDIT: COMPLETE DOWNLOAD LINK
     
    Hello survivors!
    Welcome to my modelling thread, I made this thread to share with the community what i've been working on. I'm excited for custom models support and really just wanted to take a head start. I'm making all my resources available for the community to use them. 
     
    Fuji did it, it's now possible to use custom weapons by editing the right class file. I'm in the process of converting and adjusting size/orientation of my models to the pz-mesh format (thank Jab for the script), download links will be progressively added. 
     
    Last update: Rider Jacket
     
    WIP/future project
    Benchbar texture Car fixing and texturing (will probably redo from scratch actually) Riot helmet Wheelbarrow texture Motorcycle Dragunov More bags Table of Contents
    bags clothes wep other
    BAGS


     

    ───────────────────────────────────┬─┴─┤
    Green duffelbag (Gorier zombie skin by Aardman55)
     

    ───────────────────────────────────┬─┴─┤
    Alice backpack
     
     



     












    CLOTHING AND EQUIPMENT

     
     

    ───────────────────────────────────┬─┴─┤
    Military beret Night goggles Motorcycle helmet
    ───────────────────────────────────┬─┴─┤
    Gas mask
    Download link 
     

    ───────────────────────────────────┬─┴─┤
    Rider jacket
     

    ───────────────────────────────────┬─┴─┤
    Chest and belt holster (Actual size of the handgun)
     

    ───────────────────────────────────┬─┴─┤
    Pyramid head and his great knife
     
     






     












    WEAPONS


    ───────────────────────────────────┬─┴─┤
    Machete-on-a-stick machete Download link lead pipe Download link bench bar (untextured) katana Download link pickaxe Download link

    ───────────────────────────────────┬─┴─┤
    Crossbow
    Download link 
     






     












    OTHER STUFF


    ───────────────────────────────────┬─┴─┤
    Wheelbarrow (untextured)
     

    ───────────────────────────────────┬─┴─┤
    Anyone else hyped for vehicule? (model is mess up, I will probably redo this one from scratch actually)
     






     













  3. Like
    Alessandrho reacted to Thuztor in Question about BMP brush in Tilezed   
    The blends for the grass tiles were moved into another tileset-file, but the file "blends.txt" in the WorldEd folder wasn't updated for the current Mapping Tools. So, the rules in the textfile don't fit any more with the tilesets.
  4. Like
    Alessandrho reacted to Thuztor in Vacation Islands (Bug-Report and General Discussion)   
    GUTROT ISLAND

    http://theindiestone.com/forums/index.php/topic/12359-vacation-islands-pre-alpha-1/
     



    Preview:


  5. Like
    Alessandrho reacted to Thuztor in Mapping Guide - v.0.2   
    Welcome to Thuztors Mapping Guide Version 0.2.

    With this document I'm trying to teach you in using the Mapping Tools.

    New in this version:
     
    - new BuildingEd tutorial
    - Your building on the original map
    - some other useful stuff.

    or better you look yourself what the guide has been to offer.

    I hope it helps you out to understand the tools.

    Here is the .pdf file: https://www.dropbox.com/s/adkkhrgxots0gn1/Mapping Guide_v0.2.pdf?dl=0



    And sorry, if the english gramma is not as good as it should.
    My native language isn't english.

    You can find a list of planned expansions of the guide in the guide itself.
     
    And here is content you maybe interested in:
     
    The Last Stand Map for playing: https://dl.dropboxusercontent.com/u/69737873/PZ/Sonstiges/mapping/MGuideLastStand.zip
    Install: Copy the media folder in your ProjectZomboid game folder.
    Overwrite - yes (the savefiles are in the folder with the name savefiles)
     
    Four Buildings so far (use for free in your map): https://dl.dropboxusercontent.com/u/69737873/PZ/Sonstiges/mapping/MGuide_buildings.zip
     
    The Last Stand Map (it maybe has problems to load the textures correct [it's now a bit weird with the tileset path of maps and the programs]): https://dl.dropboxusercontent.com/u/69737873/PZ/Sonstiges/mapping/LastStandMapMGuide.zip
×
×
  • Create New...