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nexitem

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Posts posted by nexitem

  1. 44 minutes ago, EG Bot said:

    It's probably fine right now. This is the updated lib required for the vehicle build. A bunch of stuff was ported over to make the transition easier once IWBUMS is released, but none of the vehicle stuff is actually present in the public vers. of build 38.


    It needs to be fixed regardless. Most people aren't going to come to the forums and ask for a fix. :P

    So when the vehicle update is coming, the new lib's will be required? Better prepare...

  2. 16 minutes ago, EG Bot said:

    Yes, but finding the time is the problem. At best  I can at least remove the guides (the one on Steam is the most up to date).

     

    These guides also don't touch on this issue, itself a temporary one.

     

    Edit: I'll look at restructuring the server sections (hiiding all the outdated  history), and updating the tutorials this weekend.

    Thanks, I mean I could probably try to make a guide thats working but I'm not sure where to start when it comes to fixing the usual problems one has like for example the one I had here... Is it a good idea suggesting to use older library etc? I don't think so.

  3. 58 minutes ago, EG Bot said:

    Yes, it's done automatically. In this case there was some.confusion on whether to use the system install, Steam's install, or static linking. Most of us don't have the greatest affinity with Linux, but try to support it when we can. ( For example it's pretty easy to update libgcc on Ubuntu and the current LTS ships with the right vers, but doing it on Debian Wheezy is a right pain.)

     

    A better build system is being looked into that the team's expanded, as well.


    I know, I understand it can also be a pain in the ass keeping all the versions of PZ in tact but honestly what we really need is ONE guide that works. Even most of the guides in this very forum that are sticky (!) are horrible outdated. and someone should look into that.

  4. Fixed it by using the files from the older version.

    Now I do have to say I have not tested this completely yet but so far it seems to work fine. I seriously doubt that they need to update that stuff to the latest of the latest every time, I think this is just something that is done automatically.

     

    Anyways, if anyone happens to run into the same problem, here you go, put the files I uploaded into the /natives folder replacing the new ones, Should do the trick until the next update... what a mess.

     

     

    oldifles.zip

  5. 21 minutes ago, Jacksay said:

    I have read the logfile,

     

    I think you have to upgrade the distrib. Ubuntu 14x is based on Debian Wheezy.

    Exception with libstdc++.so.6 wil be solved in Disto based on Debian Stretch (9).

     

    Work for me

     

    Can't do that, a lot of programs and games run on this server so I rather not upgrade. I'm sorry to say but this ain't gonna help and I doubt I'm the only one running Ubuntu 14.04 (which is still supported by everyone else).

  6. I'm not sure whats wrong, but I have been trying to fix this problem for 6 hours now, reinstalling and installing packages etc etc. I'm kinda tired so I will just ask on the forum now.
    I also don't understand the errors it throws, its random bullshit and honestly I think the whole server package is a mess anyways but I guess you guys know more, here is the log from last startup.

     

    Things I know:
    No other PZ is running on the same port, so that cant be it

    I reinstalled PZ from the normal release AND also IWBUMS and both have the same error.

    The error at the end about the map is confusing, I dont even know if thats the cause I doubt it is, I think some library is missing, but It worked before I updated.

    The user I am running the server with has all the permissions needed to access the folder and also /zomboid

     

    Update/Install script looks like this:

    ./steamcmd.sh +login #### #### +force_install_dir /home/gameserver/PZ/ +app_update 380870 validate +exit
    
    I did also try to use the normal game app ID, but same problems there, even worse cause shit's missing.

    Any help is greatly appreciated!

    pzlogs.txt

     

    TEMPORARY SOLUTION: 

     

  7.  

    After I am done with my apartment I will try make the asylum from "AHS" (American Horror Story Season 2).

     

    :D

     

    DIE! lol

     

     

    That Said, I like yours so far :P keep it up

  8.  

     

    To be honest - judging by my experience with mapping tools (I've also been making apartment building before :P) - you can copy and paste the floor plans higher up.

     

    All you REALLY need to do to make rooms feel different is place furniture differently in each room. Once you've done that - finish up by adding random grimes and wall dirt. You can download my map and see for yourself what I did with my rooms - essentially, they are all the same, only the furniture and "dirt" on the walls are different :P http://theindiestone.com/forums/index.php/topic/4731-5-story-apartment/

     

     

    Your building was my main inspiration for a apartment building, I added grimes to walls already, other details like blood etc will be added when the main features are done. Really like your work.

     

    When I had the raw layout of the first floor, All I did was duplicated it up. These mapping tools are very powerful in the right hands. Some things still annoy me a little bit, I have some suggestions for the PZ dev team... I write them down.

  9. I'm quite impressed, though like others have already mentioned--it does feel a bit too repeditive. Though perfectly realistic, most structures of today which exhibit the same architechtural style would attempt diversity in the floor-by-floor design, if not on the whole of the building.

     

    Yea, I am currently going after a realistic feeling of the building, after all this is one of the buildings that would be used in the dayz map.

    I Have some plans to make the hallways feel less repetitive :) Also a lot of outside work still to be done.

  10. Awesome stuff!

    If you havnt worked it out yourself yet, then using the "room" button to bring up the list of rooms will allow you to duplicate a room, change the walls/floor/grime and save it as another room (bathroom, bathroom 2 etc).

     

    Keep up the great work! I can defo see your buildings being used in my Mega Map Mod!

     

    <3

    :) Yea I figured that out pretty fast, I named all my rooms "F1Apartment1,F2Apartment1 blabla :P still annoying haha

  11. A tip is to not make the rooms feel repetitive.

    And in the future get some inside screenshots : P

    The link under the picture has all the floors from inside. :P

    The layout for each floor is the same ( ofc, thats how you build apartments ) However I am going to make every apartment look different that the next. Colors / furniture

  12. After getting the hang of the tools and learning how to make a simple house I got in contact with the guy that makes the huge DayZ map cause I wanted to help. (Project Cherno)
     
    I am still learning but I think I am doing quite well :D
     
    This is what I am working on currently, it is a building with 22 apartments on 4 floors.
    The most boring part is to make each apartment have different wall colors, but I am doing fine for now.

    I wanted to show you what I did cause maybe some of you guys can give helpful tips. Anyways this is it:

     

    UPDATE: I'm done with most of the inside work, Time to get working on the surrounding area.

    http://imgur.com/a/L0qXP#0

    G85Kd38.jpg

    XzgxHjS.jpg

    Hb6W4MN.jpgyxZcuVI.jpgBWcoTjQ.jpg

     

     

    Old Version:


    rKvmJq1.jpg
     
    The whole Building with Floorplan and each floor so far:http://imgur.com/a/lZCAi#0

  13. I would like to help with buildings, I am not as good as the other guys in the Forum yet but I like the editor so far and I have enough experience with other editors in other games, How about you just tell me what kind of building you need / want and I give it a try?

     

    Anyways, Really like what you are doing, keep it up!

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