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Nobody

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  1. Makes a heck of a lot of sense to me. Sounds like a good idea!
  2. Oh damn, that I like. I didn't even think about sentimental objects and your character being able to reflect upon it. Perhaps make it somewhat like a skill book; you stay still, thinking long hours whenever survival gives you the chance; your character could say (similar to the skill books, griping about easy or hard books) something .. anything, even if it's largely random, "I remember the tire swing.." or the like. With the current graphics, perhaps a colored icon reflecting the severity of the relationship, or even just a MP like tag "My wife" or "A distant friend". Moodles, I was mainly thinking about jamming the current pedal to the floor; adding in new ones seems redundant. Maxing panic, or adding a to-hit or damage penalty to depression or stress; if a new one were added I think it should be along the lines of actual broken sanity. Shaken Line Shaken - Someone's stepped on your grave. (swing rate penalty, aim penalty, minor) Heart Broken - Having lost everything has really put you off. (extreme swing penalty, extreme aim penalty) Traumatized - There is no hope! Why are you even trying anymore?! (can aim, but cannot attack; movement speed reduced) Catatonic - Abandon all hope, ye who enter here... (cannot aim. movement speed significantly reduced) Which shouldn't only be caused by turned acquaintances, but by experiencing traumatic or violent events when already highly stressed or depressed. Panic should influence stress and depression levels. A catatonic state would be extreme and last several hours at most; traumatized a day or two, heart broken a few days.. shaken could be a long term effect. Possibly have it be a one time thing; once you've gone catatonic (or traumatized) once, you gain immunity, or possibly get into "positive" buffs which would make you marginally more combat effective under stress/depression. I was a soldier for 4 years. In Iraq, 2004, when things were still just.. fucking ugly over there. Things changed after a certain mass cal. Ended up spending a few days with the combat stress team and came pretty freakin' close to biting it while I was there due to mortars. Just stopped caring, you know? Took up smoking in a big way, stopped calling my wife. Shot center mass. This was 10 years ago, two failed marriages and I'm still not who I was when I enlisted. Part of me is still there. Admittedly, I'm just kind of talking off the top of my head here, trying to relate real life emotional devastation and PTSD into video game stats. I think when it comes from the heart, like it has from you, it makes it that much more powerful. I think you should keep up this idea and see about getting the attention of the developers, because I really think it's a good one Another thing I just thought of: burying the dead, especially the loved ones. I know they're already implementing moving the zombies, but burying loved ones, maybe making some kind of make-shift tombstone, would make it that much more real. And maybe you can sit/stand near the tombstone and reflect, and it gives you some kind of stat bonus, like it calms you down or something, maybe braces you for the horrors that are still shambling around, or some other kind of stat.
  3. What if once you killed those special zombies, the people you used to know, you got to loot their driver's licence or something like that, and could check the info and reminesce about them so the person playing the game could understand their background and why they emoted like that. Once you killed them you could figure out more about your relationship to them before the shit hit the fan.
  4. Seems to me like the gaming community is too sensitive about child death. There are no children in game where you can slaughter NPCs because, "That's offensive!" or they're just immortal characters. I think this is dumb and sacrifices realism. Fuck the media anyway, let them crow. When you see a small child die in the game as a result of your actions, (or lack thereof), then doesn't that drive home the guilt of your mistake that much more? Certainly not everyone would be affected by it, but I'd feel pretty bad if some virtual kid got killed because of my negligence. Realism is better in my opinion, and we need a developer to break out of the silly tabboo that children can't die, "because that's sad :(" Indie Stone won't do it, and I can't blame them, especially since they're a small developer. But we need a big name to do it, or at least I need a big name to do it After all, how else am I going to satisfy my intense urge to MURDER CHILDREN!!!
  5. This is very impressive. Looks just like a professionally made booklet for a console game. Massive props for you, friend!
  6. This is an excellent idea. Don't let this idea die gabrek, because this seems to me like the kind of thing that could be implemented into the game eventually.
  7. I hadn't tried the numberpad, thanks for the suggestion =) Yeah, I use compatability mode, so that's probably why. Thanks mate! Makes sense to me, thanks!
  8. Can't zoom in or out, dunno what else to say about it, haha. I'm just stuck at the default zoom, which I can live with, but I'd much prefer to zoom while inside at least. Any ideas? Any other info I can provide that's less vague? Also, zoom has never worked for me, in any build of zomboid that I've played.
  9. Once they up zombie spawning and add migrating hordes it will probably be a lot harder to survive as you are now Mmmm, possibly. It would depend on whether they put in 'magic' spawning zombies (that just appear in the middle of cleared areas) or if the spawned zombies actually migrate in from some unexplored zone. If it's magic zombies, then yeah, who can defend against that? If however they migrate in 'rationally' then my main fortress is surrounded by a thick forest so it will have the tendency to break up any incoming hordes. Beyond that I have a gargantuan supply of shotgun shells/9mm rounds as well as numerous melee weapons so I can probably weather quite a few hordes. Not to mention, currently all of Muldraugh (including McCoy, the rail yard, and that remote set of warehouses) are effectively zombie free, as well as the Dixie trailer park and the road leading all the way to the edge of West Point. My safehouse is the farm just outside of Muldraugh (without the well) which means I've killed every zombie I've been able to find within a full day's running distance from my fortress. So, again, without magic zombies I'm not sure where a horde would come from to threaten me in the first place Magic zombies, I won't endorse. But all it takes is one bite from a surprise crawler, and you're dead! Good luck surviving, friend.
  10. I've thought of this ever since I saw toothbrushes. Makes sense to me!
  11. If you play this game high or drunk it feels a lot more real, and can be really freaky.
  12. Once they up zombie spawning and add migrating hordes it will probably be a lot harder to survive as you are now
  13. Now that you've said this, it seems obvious to me. This is a good suggestion!
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