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Irradiated_Bagel

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  1. Hi, thanks in advance for any suggestions/help to resolve this issue. I am working on a map mod and am having issues getting an added road into the in game map to work. It is an edited cell from the vanilla map. I can get it to work by treating it as 2 different mods. One for my own map mod and one for the edited Riverside cell. However I want to consolidate it into 1 mod. In the world editor I added a polygon and added key = highway and value = primary as shown on the screenshot. I took the lot files for the riverside cell (20, 17) and copy pasted it into the same folder as my other cell files and that does bring the bridge into the game as seen on the screenshot. I copy pasted the text from the Riverside cell spawnpoint.lua and objects.lua into the corresponding files for my mod but that seems to cause vehicles to no longer spawn. in the modded cells. Cars will spawn in cells not related to my mod. For the ingame map however, I can edit the worldmap.xml file and copy/paste things over. However I don't seem to be able to that for the Worldmap.xml.bak file. Does anyone have any suggestions to resolve this issue?
  2. Omg I just had the same option and thought I corrupted a bunch of buildings and was unable to make new buildings. This resolved the 'issue'.
  3. Perhaps unrelated but having issues with getting vehicles to spawn myself I tried a view things. 1. You HAVE to name the parking stall zones using lower case: parkingstall 2. If you choose the West/South direction they will spawn cars more often than using North/East direction. 3. I've had the least success spawning cars using the East direction. The screenshots below I've tested different sized parking places and specifically focusing on the East direction, naming the space + leaving 3 sections unnamed. The unnamed sections didn't spawn a car at all. Only East facing spots had a zone larger than 4x3. The zones facing North/South/West spawned cars fine in zones with 4x9 or 4x12. This is in Sandbox with spawn chance set to high. I've also been unable to spawn cars inside a building (such as a garage). So I don't know if that's possible at all other than manually placing cars inside them rather than using zones. I don't fully understand the reasoning behind this but this is what I've observed. I'm sure there are smarter people out there that could explain things. But for me the rules to spawn cars you need to: 1. Name the zone 'parkingstall'. and 2. Pick either South or West direction. (North seems pretty decent too)
  4. Could you share what your solution was? I am having a similar issue and am unsure what I'm doing wrong. Thanks in advance.
  5. Hi, apologies if this question has been asked/answered before. I was unable to find any solution for this. The issue I have that in the TileZed when using the Street Decoration/Parking Stall placement tools. Nothing actually gets placed. Closing/Reopening the application doesn't resolve it. I tried placing light posts on different layers. I am able to place the parking stalls if I manually look for them. Unsure about the streetlights as I've not been able to find them. I am unsure if this is due to missing files/tiles for this or if it's something else. Does anyone know how to resolve this? Thanks in advance for thelp. I downloaded the tools + tiles from the forum post:
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