Read the 'wall of text' answer :D. Thank you, it was an interesting read.
Btw my "external (and uninformed) impression" right now is that you have a pretty nice and functional team, and that's where I found strange that so much time is needed to get out B42. But tbh it's probably me wanting more from this game, because B42 already has a lot of stuff.
I also wanted to address what you wrote here:
Actually, at least from my perspective, PZ is incredibly good in this regard. I mean: every time I play (and die) again, I always set up different objectives.
Even if I start with the same character in the same city, there's always something different in my strategy because of what I've learned from my previous playthrough. And of course what happens to you every single day is unpredictable and that (at least for me) is what makes this game incredibly fun to play every time.
That said, I know it could be much, much more, both in the key aspects of gameplay that are still missing, and in all those (not so) little details that could feed the replayability I was talking about: in one sentence, "give the survivor something to live for", something that makes him/her depart from his safehouse and risk his life. That's the direction that I hope the game is taking, because it would multiply a lot the 'fun' I was taking about and the unique reaplyability this game has.
Merry Christmas to you all.