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strapicarus

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Everything posted by strapicarus

  1. ou have to copy mod files to the mods directory. Onwindows: C:/users/USERNAME/zomboid/mods On Linux /home/USERNAME/Zomboid/mods Also you have to edit the server configuration file, default name servertest.ini, find the options Mods and Workshopitems and find the id defined in every mod.info file Example: (mod.info file ids) Mods=MoreSimpleTraits;Arsenal(26)GunFighter;tsarslib;ATA_Bus;ATA_Jeep;ATA_Mustang;ATA_Dadge;Brita_2;Brita;modoptions (workshop id) WorkshopItems=2792245343;2297098490;2392709985;2592358528;2636100523;2681635926;2460154811;2200148440;2169435993
  2. For what you mention i suggest to use a vpn, there is hamachi wich is free and can host 5 users.
  3. Edit the ram allocation for the server in startserver. For example, setting these values to -Xms4G -Xmx4G will allocate 4 GB of RAM to the game.
  4. Since you not provide server specs, i will assume that the problem is that the host cant handle hosting and playing at the same time. can you look at the cpu usage while playing whitout hosting and hosting.
  5. Make sure client and host have the same version. that the only thing i can think of.
  6. I have that problem once, i copied the mods files in conflict from the server and made it aviables for download for the clients. that way the files match. Edit: The dedicated server is self hosted not a steam server, that way other clients can join and not only clients from steam.
  7. Theres is a option, when create the server in game gui and also is in the .lua files of the server. As far i know, there is not a command to do it in game. the lore is the water/power will run out after 2 weeks, you can change this when creating a server. but once it gone is gone. Also you can go to the power plant to start it again.
  8. Try to change the allocated ram of the server. depending of what type of server you are running, projectzomboid64.json or projectzomboid64.bat change "-Xms2G" for 2gb of ram.
  9. the bot pages indicates that it only works on windows, I doubt that pingperfect uses windows servers. so the answer would be, you can't use that bot
  10. Glad to hear. now you have a NAT type 1 or 2 network.
  11. i dont know why you download UdpEngine.class and UdpEngine$1.class or where you do it. i suggest to delete de install and download again. After it is installed, you need to edit the file projectzomboid64.json (if you use a 32 bit system edit the 32.json or the batch files) and change option "zomboid.steam = 1" to equal 0 (zomboid.steam =0). also if the server hangs you may need to change the allocated ram memory to less than your systems max. that you can change in startserver64.bat or startnonsteam.64 default values is 16 gb expresses as "-Xms16g -Xmx16g" change to 4bg "-Xms4g -Xmx4g". the problem with the lua i dont remember face it, but i remember having problems with diferent weapons files version from the server and client, a fast way to solve it, is to copy the files in conflict from the server to the client, the upnp can be desactivated once the server run once and created the file servertest.ini, upnp only is for open ports on router automatic but i found it only works when the firewall is desactivated. Also if you have the game in steam you need to change projectzomboid64.json zomboid.steam =0 to be able to connect. one more thing, any client who not match the server version will be unable to connect.
  12. I dont know if this will work if you dont want to maybe lose or brake things. You have to copy mod files to the mods directory. Onwindows: C:/users/USERNAME/zomboid/mods On Linux /home/USERNAME/Zomboid/mods Also you have to edit the server configuration file on "C:/users/USERNAME/Zomboid/server", default name servertest.ini, find the options Mods and Workshopitems and find the id defined in every mod.info file Example: Map=MD Cortman Medical;MD Kate & Baldspot;MD Large Warehouse;MD Sunstar Hotel;The Farm;The Mall;WP Apartments;WP Food & Hardware Store;WP Giga Mart;WP Police Station;WP School;WP Storage Lots;WP Town Hall;WP Twiggy's;Muldraugh, KY (mod.info file ids) Mods=MoreSimpleTraits;Arsenal(26)GunFighter;tsarslib;ATA_Bus;ATA_Jeep;ATA_Mustang;ATA_Dadge;Brita_2;Brita;modoptions (workshop id) WorkshopItems=2792245343;2297098490;2392709985;2592358528;2636100523;2681635926;2460154811;2200148440;2169435993
  13. Maybe your network is NAT type 3 wich means that your router is not the one exposed to de internet. You can use a vpn to connect (and all users) using the vpn internal ip, i suggest hamachi log me in to create a network at least to test. in such case you need to disable use of steam on projectzomboid64.json to zomboid.steam=0.
  14. I have the same problem, to solve i delete extended trait mod.
  15. Hi, change zomboid.steam=1 if you use steam, zomboid.steam=0 if don't want to use steam.
  16. You have to copy mod files to the mods directory. Onwindows: C:/users/USERNAME/zomboid/mods On Linux /home/USERNAME/Zomboid/mods Also you have to edit the server configuration file, default name servertest.ini, find the options Mods and Workshopitems and find the id defined in every mod.info file Example: (mod.info file ids) Mods=MoreSimpleTraits;Arsenal(26)GunFighter;tsarslib;ATA_Bus;ATA_Jeep;ATA_Mustang;ATA_Dadge;Brita_2;Brita;modoptions (workshop id) WorkshopItems=2792245343;2297098490;2392709985;2592358528;2636100523;2681635926;2460154811;2200148440;2169435993
  17. Hope this help open ports for 41.71 8766/udp 8767/udp 16261/udp 16262 to 16267/tcp Other probable problem is maybe your network is NAT type 3. if your network is type 3 and trying to connect using ip over internet it will fail unless you and your friend (for example) are in the same isp network on the same city and use the ip of the internal network something like 10.10.52.100 (this wi`ll reporte by the pz server) while if you go to google and search whatismyip... will say something like 183.53.5.43. but if you and your friend connect through a vpn you can use the vpn internal ip to make connection, one easy way is to use logmein hamachi to set a vpn.
  18. So i created a dedicated server on linux and run it using screen to test and then made changes to sanboxvars.lua and server.ini, everything work fine, then a make a service on system.d as indicated in https://pzwiki.net/wiki/Dedicated_Server, the problem is that using systemsctl start o restart reset the server.ini and sandboxvars.lua to default and any change i made dont populate. any help is welcome.
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