• 41.73
• Multiplayer
• Dedicated Ubuntu 20.04 LTS
• No.
• Still occurs on new save
• Reproduction steps:
Navigate to SanboxVars and set the following values:
PopulationMultiplier = 0.0
PopulationStartMultiplier = 0.0
PopulationPeakMultiplier = 0.0
Start a dedicated server session.
Obeserve zeds spawn in houses when approaching them, ignoring the zombie population settings.
This behaviour can be observed through server statistics.
As I understand all the lots on the map have an unremovable spawn trigger with a chance of spawning zeds when a player approaches one.
This at the moment is only avoidable running a bash script loop which deletes zeds in a specified area, but is not reasonable as it lags down the server.
while true; do
{
echo 'removezombies -x X -y Y -z Z -radius R'
sleep Ns
}
done
I would be grateful for any info considering this issue and ways to resolve this without loop scripts.
UPD: Zeds spawn with a completely black ZombieSpawnMap as well. Currently no ingame way to disable zombies is implemented.