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The Boominator

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  1. I just saw in your most recent update that this issue is holding up the stable release. Sorry for late response (again). I just enabled email notifications. Here is the preset I use. Changing the respawn multiplier may have been redundant, but I think the issue is moot as the zombies should not be able to respawn right on top of me anyway. AFAIK, there is no setting for resetting house alarms, either. Loot respawn is disabled by default, as this is just survivor difficulty without respawns. EDIT: As I was going through my preset again, I forgot to mention that my day length was set to 2 hours instead of the default 1 hour. I doubt it's relevant, but I want to give you all as much information as possible.
  2. Yes, my apologies. I did not realize there was a standardized format here. Yes, there are plenty of zombie corpses around. None of them seemed to move/disappear. No, I did not fight any zombies in my base for several days. My base is the construction site in Rosewood (Reference: https://map.projectzomboid.com/#8254x11876x1027). As you can see from the base's layout, there is only one way in or out of the base for zombies, with that being the gate on the south side of the wall. The gate was intact, as was the door on my base, which is the north-most trailer. I barricaded every window and put sheets over every door and every window and door is intact. I reloaded the game in front of my TV and the zombie appeared in front of the bathroom door, only a few tiles away. The trailer that set off a house alarm when I re-entered it is the trailer directly adjacent to my trailer to the south-east. There were no zombies inside, but I had previously entered and looted that trailer multiple times without issue. The house alarm aggravated a zombie in the bathroom of the trailer to the southwest of the trailer that set off the house alarm, which was also previously cleared. The closest house on the west side of the construction site was also previously cleared and again set off a house alarm when I entered it to see if zombies respawned there, too. There were no zombies in that building, but the house alarm did go off when I entered through the unlocked front door. Please let me know if I can provide any further information! To reiterate, I am playing unmodded on survivor mode in the unstable build. I believe these events occurred on the 41.72 build, but I have since moved my save to build 41.73.
  3. I do not have any mods enabled and I'm not sure what conditions could cause it to happen since it has only happened once thus far. I've reloaded my save twice since this happened and the issue did not come up again, so it seems like a fluke. That doesn't mean the problem won't happen to other people, though. I noticed STUCKOV had a similar complaint in his bug report, so it seems to be happening to multiple people, but the timing seems rather odd. I did just notice that the game had an update at 1:15 pm (my time zone), 6 minutes AFTER I made this post. I suspected that perhaps rolling my game over to a new build would mess with the save file, but since this occurred before the update, I'm going to rule that out. Maybe just a coincidence.
  4. I had a similar problem. I wonder if the new update reset zombies in buildings. It only happened when I reloaded my world on the 1.73 patch. A zombie respawned in my base where I was staring when I logged off. Please update us if the problem persists or if this was just a one-time thing that happened with the update from 1.72 to 1.73.
  5. I am 6 days and 13 hours into my 41.72 (unstable) playthrough and I am playing on all default survivor difficulty settings except that I have zombie respawning disabled (personal preference). I went to bed last night (in real life) and got back onto my world this afternoon to find a zombie right on top of me (about 5 steps away) in my base. This is literally impossible because (A) I've spent every night in my base so far, so even if respawning weren't disabled, it should not have respawned there and (B) my base is secured by two sets of doors (both of which were closed) and no zombie followed me into my base when I logged off. All windows were barricaded and undisturbed, too. My character killed it without issue, but it was unnerving. I then went to check the other buildings in my development and found that one home that I have previously entered at least half a dozen times had a house alarm go off (there had been no alarm when previously entering it) and the building next to it had a zombie in the bathroom as well. I had looted that bathroom and I know that zombie was not previously in there. No items have disappeared (that I have noticed), all of my player-built structures are still there, and no new items have spawned. It does not appear as though any zombies have respawned elsewhere in the world, outside of buildings. Strangely, none of the buildings' locks reset, so I was able to enter all of them through the front door, though as I mentioned this did set off a house alarm in one instance. I have logged off of this world two or three times before without any such issues, so this is the first time it happened. Not really game-breaking, but the potential for a house alarm to go off in a building I had previously cleared does pose a danger. Zombies respawning on top of my character is not ideal, either. Edit: I have managed to trigger another house alarm in a previously cleared building, so this is not an issue localized to my base.
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