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braven5

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  1. Step 1: Find clues, radio signals, note, trace information about radio frequencies Step 2: Learn how to build a Radio Tower (Significant and VERY difficult build project) Step 3: Make contact with new NPC survivors, form small colony. Step 4: Deal with dialimas, random story event both in the world and some specific to the colony. Step 5: Learn of far away city via radio tower, and the military are willing to mount a rescue but only if its worth there time. Step 6: Meet the ridiculous requirements that the military have set Requirements would be... 1: Colony size, number people etc 2: Health of colony, food, happiness, low illness etc etc 3: Large stockpile of weapons and ammo 4: Large number of vehicles and fuel for transporting the colony. 5: Additional supplies etc etc And naturally while all this is happening, the zombies are attacking your colony which is not something you can just bail on anymore, various random stories, dialima, even colony members doing crazy things. A VERY long term goal and a end state, and you have option to stay after the colony is rescued if you really are mental lol
  2. Most negative traits are sevearly crippling in some manner, yet their mirror opposites tend to be more of a minor improvement by relative comparison. eg being short sighted is hugely crippling as Zombies will often see you before you see them, but eagle eye opposite is only a minor advantage as defalut view is already enough to spot them in good time. Strong vs Weak is another example, a weak person will almost constantly be overburdened and very slow, even when they carry very little, being slow mean they have no hope of outrunning Zombies, Strong on other hand is more of luxtury because default strength is more than suffice to get about with reasonable amout of tools to survive with, and strong just means you can haul much more Despite this, negatives tend to reward equal or more often less than the mirror opposites, which seems wrong and makes certain negatives a must never take coz they dont award enough, and equally certain postives a must never take coz they cost too much. . I really do think some positve trait should cost little less and some the negatives a little more, especially the most crippling negatives.
  3. Visibilty it big part of the fear factor inside, think current system really encorages that, BUT if they could some howw use cut away walls in sync with a "Line of Sight" system that would be great, ie wall cuts away only when you have LOS on that wall.
  4. cant play newest build coz the map streaming issue which is known problem, will playtest when i hear some updates
  5. I must admit the zombie spawn issue has proven very fustrating for me, i found where ever i chose to sleep i get one the horde appearing 2-3 days into the game any game (not tired latest steam beta, but am using version 17) I found building a base anywhere is just a death sentence even without meta events, only way i can survives lately is to have a safe place to store my stuff but NEVER sleep there, and remain 'on the move' in reguards to where i stay the night. It seems to be the only way to slow down the appearance of these magical hordes that appear. I more than once clear a whole horde of those with melee attacks only, only to find another appear the next night and the night after and the night after.... even after relocating Once the magic zombies are fix i play test some more, but in meantime i find it touch fustrating lol
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