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Škopík

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  1. Server/servername.ini # Add unknown usernames to the whitelist when players join. Clients will supply their own username/password on joining. (This is for Open=true servers) AutoCreateUserInWhiteList=true OR you can user SQL SW for editing db/servername.db where you create only username, and when an user try to 1st login he will choose password by himself. Also steamID will be filled into DB automatically. Google it, for step by step tutorial
  2. you should be able to set -adminusername admin -adminpassword "whateveryouwant" as Run command or in db/servername.db you can edit via sql light SW . users and permissions for them.
  3. VoiceMinDistance=10.0 VoiceMaxDistance=30.0
  4. Hi, we encounter those errors for "random" player: ERROR: General , 1644353911635> 17,706,058,587> java.lang.NullPointerException: Cannot read field "OnlineID" because "this.player" is null ERROR: General , 1644353911635> 17,706,058,588> at zombie.network.packets.SyncClothingPacket.write(SyncClothingPacket.java:85) ERROR: General , 1644353911635> 17,706,058,588> at zombie.network.GameServer.receiveSyncClothing(GameServer.java:3941) ERROR: General , 1644353911635> 17,706,058,588> at zombie.network.PacketTypes$PacketType.onServerPacket(PacketTypes.java:290) ERROR: General , 1644353911635> 17,706,058,588> at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:1472) ERROR: General , 1644353911635> 17,706,058,588> at zombie.network.GameServer.main(GameServer.java:779) A player is created in whitelist DB, but its not clear to me, how is possible for connected user is value null Thanks for help.
  5. Hi, we do have the same issue, may I ask, if you runs any mods or its pure vanilla ? Thx
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