getstoopid
-
Posts
433 -
Joined
-
Last visited
Posts posted by getstoopid
-
-
A soft cap may indeed be the way to go. I just want to say I don't see the master carpenter who was fisherman before... unless being gifted (talented/trait) or investing much time and effort. The top 30% should be a real challenge...
-
I would add that it should be way harder to learn something completely new if no one's around anymore to help you. Resulting in skill caps for the "uneducated/untalented"... you just can't get past the famous 80% (rather 70 in this case...). Not a carpenter already? 7 points' the unbreakable barrier for you but you are a cook? Well then you are in for the yummy 10-point-hot-pot...
and forgot... yeah totally agree that building something should bring more xp than destroying
-
Wasn't meant to be helpful or fixing anything, just tried to be funny, didn't work obviously... just criticizing how it is at the moment. Totally agree with you that we need other sources of xp to get rid of mindless grinding - the problem is grinding is in fact the realistic approach of improving a skill... learning by repetition.
In the real world you just wouldn't do it for "all the necessary survival skills"... like... carpentry *meh except you were a carpenter or at least very handy and liked working with wood, and even if you would you never would try to be a master-carpenter... just good enough to build a weatherproof shelter or some defensive structure
-
8 hours ago, PoshRocketeer said:
The idea of manually disassembling furniture and electronics to grind skills sounds like the exact opposite of immersive and exciting
I really don't like minigames but to be annoying and tedious would be exactly what they need to be to stop everyone from stupidly grinding a skill by repeating it (we've seen 'em all in hundreds of games.. beating trees senseless, torturing the lute and surrounding people by it, groping flowers and herbs just to "get to know 'em" or mindlessly burn everything on a pile to eventually get something edible out of it)...
because ultimately this is as unimmersive as it can get Necessary?... maybe... but definitely not immersive in any way.
-
I guess that would need to be implemented very carefully and with great thought and effort as it bears the risk that it tests more like the players skill instead of the chars. It should make sense to increase the corresponding skill in-game despite being "good at it" from a players perspective and as a noob player it would suck not being able to use a skill because I'm not skilled enough though the char would be.
Furthermore all the minigames should differ from the others because otherwise it's just boring after a short while and tends to simply annoy.
-
I think I would hate it if I want to turn quickly but my char starts swinging his bat instead...?
-
Yep, totally agree
-
Think it was all said already the only thing I'd like to add is that for your first request there is a mod you may like
https://steamcommunity.com/sharedfiles/filedetails/?id=2237300246
Workshop ID: 2237300246
Mod ID: NRK_NeedLightToRead -
Oh hell yeah! Like it
-
Hmmm... if you ragequit because you died in pz (death is literally the promise at the start of the game) I doubt that you really would be interested in more info?
But... i totally agree, more info would be cool. Some kind of "summarized story" about my character would be extremely satisfying, not only numbers and stats.
-
That's where NPCs could and should come into play - you live secluded in a rather zombie-proof base, stocked up to the roof and alone or only a small group? Perfect - that's the kind of place that would attract raiders!
I honestly think that TWD is pretty realistic in this regard and after a few years apocalypse it's the people you should fear not the rotten corpses idling around.
And maybe zombie hordes at random too...?
-
The problem with minigames is that they players skill is more important than the characters and that breaks the game to some extent.
-
Well actually the OP didn't ask for a "(not-really)adult-game-boobs-slider" but a "tone-down-checkbox"... and that wouldn't even need to be an intersex person but maybe just a woman with very small breasts or a man that tends to get "boobs" easier than others.
I also don't think that, given the current state of the game, more inclusive variations of bodies should be a primary objective but in the long run I also would like to see a more accurate visual representation of the physical state of my character - more like weight and fitness than sex but anyway.
[Edit] @PoshRocketeerI didn't read the post you are referring to... so please assume I didn't answer to your post *g
-
Theoretically this could be possible I guess? Would just need to be a "flat" stair where you change the z-level at some point
-
Yeah totally... with NPCs or even other players around it would make sense and could create interesting situations.
-
In a world where stealing has no consequences at all aside from a full inventory I would not see why such a trait should give you points? It could make a difference once NPCs are out and social interaction is implemented but until then it makes no sense I guess.
-
You mean like climbing out the window? Yeah that could maybe work.
-
That's not what I meant... what I meant was, if you press "e" on a barricaded door you hear rattling and get the message "The door is barricaded" or something like that and it should be just the same if you have it barricaded by a metal bar. The door is barricaded, why or how is not important for the logic.
-
Pressing "e" should result in the barricaded message and animation as the situation is basically the same. I like the idea !
-
I'd go for barbed-wire-nests and yes, cheval de frise or pits for the win! Ordinary tripwire could be a low skill and low resources variant also. Zed stumbles and you bash its head in with less risk.
-
I guess maybe you could use some (cloudbased) file repo like github, any collaboration platform or even a simple cloudstore to achieve a (very limited) sync. But you would definetely run into troubles if there are conflicts (two "solo" games at the same time) and in my opinion not worth the bother
-
Yes that would be neat. For now I suggest using the following mod
Workshop ID: 2619072426
Mod ID: TheStarWeapon Condition Indicator
https://steamcommunity.com/sharedfiles/filedetails/?id=2619072426
-
-
A unique skill for characters with level 10 in any field
in PZ Suggestions
Posted
Then it would be necessary that for every skill there is related profession