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Lefrax

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  1. Oh yeah nice! Could be a part of the Starter Kit so it would be tailored for beginners or players that don't know the map really well, while letting other the possibility to find the gun or use another method. I like it!
  2. Totally agree with this (and most of CannedRat's post). It's exactly why the devs are doing their new tool to find people on maps. But while I'm grateful they're doing it, I think it's a bit too OP. It's passive AF, and while you will certainly be able to disable it in the settings, there isn't much to use in-between. That's why I think a Ping feature could be useful, as much as some of the other possibilities CannedRat has proposed, because it's something you need to play. It's not automatic. CannedRat's ideas are more RP, pings have a cost (on pvp/factions servers). @duh7you seems to mainly fear PZ being more casual and accessible. It's a valid fear but I don't think the devs are going in this direction. They'd have done another game if that was the case. Their own tool will be optional AFAIK, as would be the feature I propose. And perhaps it's not realistic, but realism is not the objective. Realism is a tool, and it shouldn't prevent people from having fun. Also, perhaps you don't realise it but the tone of your answers is condescending and it undermines your valid points.
  3. Sorry for the very long delay. PZ is a game. We don't simulate everything, because the moste important part is for PZ to be enjoyable. I suggest this for the same reason the map isn't reset when you create another character after diying: because it's useful. For the record, The Indie Stone themselve are developping an option to permanently see other players on the map, which I think would be even farer from reality and much more OP. But for various reasons we need to be able to know where are the other players we play with, the vast majority of them not knowing the map enough to describe properly where they are. So my proposal is sort of a middle ground. Less OP and unrealistic than the dev tools, while adding interesting gameplay mechanics such as being non-passive which mean more involvement from players as well as a cost for using it, being a potential risk on servers with multiple factions.
  4. I've seen on a video from AtomicDuck there will be an option to see other players on the map. It's a good thing to adress the difficulty to find other players in-game, but I find it lacks a little RP and is a bit too much OP. So what I suggest is having the possibility to send a ping, either by chat or by UI in the map or a keyboard shortcut. A ping would be seen as a specific mark on other players' map, that would indicate the sender's name and would show for a specific duration, after which it would fade so it would not pollute maps. Pings would not need items as to not disadvantage starting players needing a lift. I think this system would be a bit more like a tool that could add something, not only answering a need. It would be something less passive, necessiting active play from the players. For example, it could be a mean to gain intel in servers with faction wars. Also, it add a bit of uncertainity to a tool that should not give so much info passively. What do you think?
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