I get it, you want to make lethal zombies that are a real threat, and you wants bites to be a real concern. But what we have now is honestly just not fun to deal with. Zombies are a threat already, if you get cornered or surrounded, it's effectively game over- and that's something you can influence significantly.
Losing a maxed out character because you got fucked on an RNG dice roll is the most frustrating experience in the game, it's not fun, there's zero counterplay. It's just an "Oopsies guess you have to restart from scratch now! Have fun!" It's genuinely insulting to the player's intelligence and time.
There is absolutely nothing more infuriating than being forced to start over because the only injury you received in a 30-hour game is grounds for an instant restart. It's bad game design plain and simple. Don't even @ me with the "just go find your body", because by that point power and water has been shut off, and you're using an unleveled character after the first respawn period. Even if you manage to meander back to the area your body was in, your corpse has already shuffled off across the map and it's basically gone for good.
I'm not one to complain without offering solutions, and the bite mechanic desperately needs something.
Right now you're relying solely on random chance that is absurdly low to survive, I've tried taking care of bites and keeping my character healthy, and it just doesn't matter. I get that you don't want us to just shrug off bites, but ffs give us something, the antibody mod for version 40 is a wonderful example of fair and balanced bites, but it doesn't work with 41.50.
Please give us wound care options to treat bites to at least give us a fighting chance. There's a reason there are mods to completely remove bites and mods like antibodies.