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PoshRocketeer

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Everything posted by PoshRocketeer

  1. Ah yes, the argument of champions: "GiT gUd" Here, let's list all of the ways you can get bitten that don't involve "being careless", some of which you've probably experienced yourself unless you have .5 hours. Shoves or attacks simply not registering, and going through the zombie's model. Being bitten through a wall. Being bitten through a closed window. The roof-hiding not working properly, causing you to be unable to see enemies. Zombies biting you while in a stumble animation. Zombies biting you while you're behind them. Zombies biting you while they're stunned on the ground (yes, seriously.) I'm sure there are more that I've yet to experience, as well.
  2. Only sometimes, it's inconsistent and often times I have to physically step inside before I can see inside.
  3. I'd also like to add that if the devs were as closed-minded as you seem to be, this forum wouldn't even exist. They've already conceded on core design choices in the past on numerous occasions, I see no reason why this would be any different. In the end it's their decision, not yours. Bites also aren't always 100% fatal, at least not according to the devs. I've never actually seen anyone survive a bite, but supposedly it's possible.
  4. You missed the entire point of the post. Congratulations.
  5. Networking of any kind is a massive undertaking, especially when they've completely overhauled the codebase, and are continuing to make sweeping edits to it. It'll be ready when it's ready.
  6. But it is bad design. RNG dice-rolls determining an instant restart is always a bad thing, there is absolutely no context in which that isn't the case. Let me put it like this, next time you get injured in any game, not just zomboid, flip a coin. If it's heads, congrats, fix up the wound and move on (assuming you didn't get fucked by RNJesus), if it's tails, delete your save and start over from scratch. That doesn't sound very fun, does it? Because it isn't. Sometimes if your vision is built around something, but that vision isn't fun, you need to go back to the drawing board. It's an inevitability of game design, something that I'm very passionate about, as well as having formal education in the subject. The game is absolutely not built around bites, bites are a glaring oversight in balance where the devs have either not put much time into or don't realize is an issue.
  7. Yes, exactly. I love the idea of a "hardcore" zombie experience, and proper wound care/treatment for bites, but the implementation in game leaves a lot to be desired in the balance and sandbox department. (Sandbox referring to the playable sandbox not the mode.)
  8. Does broken glass hurt zombies? I think it just hurts the player when you get pushed down onto it (or don't have shoes)
  9. But that's terrible design, though.
  10. I get it, you want to make lethal zombies that are a real threat, and you wants bites to be a real concern. But what we have now is honestly just not fun to deal with. Zombies are a threat already, if you get cornered or surrounded, it's effectively game over- and that's something you can influence significantly. Losing a maxed out character because you got fucked on an RNG dice roll is the most frustrating experience in the game, it's not fun, there's zero counterplay. It's just an "Oopsies guess you have to restart from scratch now! Have fun!" It's genuinely insulting to the player's intelligence and time. There is absolutely nothing more infuriating than being forced to start over because the only injury you received in a 30-hour game is grounds for an instant restart. It's bad game design plain and simple. Don't even @ me with the "just go find your body", because by that point power and water has been shut off, and you're using an unleveled character after the first respawn period. Even if you manage to meander back to the area your body was in, your corpse has already shuffled off across the map and it's basically gone for good. I'm not one to complain without offering solutions, and the bite mechanic desperately needs something. Right now you're relying solely on random chance that is absurdly low to survive, I've tried taking care of bites and keeping my character healthy, and it just doesn't matter. I get that you don't want us to just shrug off bites, but ffs give us something, the antibody mod for version 40 is a wonderful example of fair and balanced bites, but it doesn't work with 41.50. Please give us wound care options to treat bites to at least give us a fighting chance. There's a reason there are mods to completely remove bites and mods like antibodies.
  11. EVGA GTX1050TI, AMD Ryzen 7 3800X 8-core (VR/RTX capable), 16GB RAM. This is definitely an issue with the build of the game, as switching back to 40 shows immediate improvement. The issue of visibility was one of the first things I noticed when swapping to 41.50, I've learned to live with it because of the other positive changes but it's still frustrating even when it doesn't get me killed. I was able to compress an example image that shows me clearly looking into a window but not being able to see inside. I have to physically enter buildings before the roof hiding starts. Attaching image to this reply. This image isn't great, for some reason when I try to use alt+prtscr it uses the alt+tab preview rather than what's actually happening on my screen. I'll try to get a better one.
  12. Tried to upload screenshot but the file size limit is too low. Something immediately noticeable upon switching to 41.50 is that visibility overall has taken a serious downgrade. The roof and tree hiding no longer works based on your character's vision and position, and now only seems to work based on character position, meaning you can't look into treelines or houses from outside even if you would have been able to in version 40. I get that you're not supposed to be able to see through thick brush, but you have to be brushing up against trees to see underneath them, sometimes you don't even get to see your own character. This is especially annoying when zombie's vision doesn't seem to be effected by trees at all, and can just spot you even with Inconspicuous through thick brush. This is a consistent issue and I'm not sure if it's intentional or not, but regardless it needs to be fixed. Nort being able to look inside of windows in particular is massive issue, and has caused me to lose characters to a bite I couldn't see coming.
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