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Lope

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Posts posted by Lope

  1. • 41.61
    • Multiplayer.
    • Host. 
    • Yes

    if you took over the house as a safehouse then others cannot use the context menu to disassemble furniture. But there is one thing but, they can disassemble and move everything through the menu on the left "Move furniture".

  2. 10 hours ago, Larnell said:

    I don't know that this is known or not, but anyway.

     

    I found this in 41.53 sandbox, with debug mode, no mods. Reproducible.

     

    In a house in the rural town (between rosewood and riverside), I tried to pick up a small mirror.
    My character took it, and there was still a mirror. It never disappeared from the wall.
    The other mirrors in the town was no abnormality. When I took it, it disappeared from the wall (and spawn in my inventory, as a normal behavior).
    So this is the only bugged mirror, I think. The position is 7114-8200.


    I made a video about this and uploaded on youtube.
    I'm new here so I don't know that I'm allowed to put the link here or not. If not, I'm sorry.

     

    That's all. Thank you to read.
    In fact, that was funny but nothing wrong with me.

    For a long time I had something similar, it seems to me it has not been fixed. https://theindiestone.com/forums/index.php?/topic/33789-endless-item-taking-4150/

     

  3. 6 hours ago, koekto1000 said:

    There are problems in the new abandoned village that you added.
    1. You can pick mushrooms, berries (as in nature) inside buildings.
    2. In buildings without windows, you cannot hang a sheet, barricade.
    3. There is water and electricity in the houses (when it works everywhere), but you cannot connect a new object (for example, a new bath).

    To fix windows, I used mods (put windows).

     

    20210812034521_1.jpg

    20210813002445_1.jpg

    20210813002438_1.jpg

    What is this new village? is it on the pzmap?

  4. On 8/11/2021 at 11:51 AM, Pandorea said:

    There is an option that allows you to do just that in Sanbox, no? Day/Night Active, iirc. (example) You can set zeds to be Sprinters, active at Night and they will give you good chase at night but be more docile during day. Or do I misunderstand what your meaning is?

    Yes, you can set the activity for different times of the day, but this function is pretty crude. For example, by setting the speed of the zombies to maximum and setting the night zombies, your zeds will get slow during the day and very fast at night, there is no fine tuning of the speed. For example, I would like to see zombies during the day with a normal movement speed, but less tenacious, and at night so that they run a little slower than through "shift" and have a large supply of health and increased strength.

  5. 9 hours ago, Blake81 said:

    Actually, what you're seeing there is the wardrobe to your right. If you look carefully, you'll see you have 3 containers listed. Wardrobes have 2, nightstands have 1, so you're seeing BOTH of them.

    In the inventory there are 3 containers - two cabinet doors and a bedside table. All of them have the same sprites. It is not logical that the bedside table has vertically opening doors

  6. 1 hour ago, JustSomeGuy said:

    Я попытался найти это, но было трудно придумать, какие термины искать. Прошу прощения, если это было упомянуто ранее.

     

    Если я ставлю действие в очередь (я думаю, что это всегда рассчитанное на время действие), а затем увеличиваю скорость игры, пока мой персонаж находится на пути к его выполнению, действие отменяется, и я остаюсь стоять с увеличенной скоростью.

    Are they definitely canceled? I have no problems with this, maybe they are executed and not canceled? 

    In the "control (advanced)" settings item, you can configure this, if I understand correctly what you mean

  7. 8 minutes ago, I_ALT_I said:

    My game crahing on 41.51, but work on 41.50 what

    Quote

    If 41.51 fails to run then please make sure you are not running an non-updated version of Windows 10, as the 64 bit version of 41.51 is incompatible with some older versions. The game should account for this, and choose not to load incompatible optimization features, but this might still be an advisable first step on a failed launch.

     

  8. 4 minutes ago, Caturday said:

     

    Read the  topic, it does not work in every 4th game regardless of traits or injuries.

    Second - there are no traits blocking sprint.

     

     

    Yes, apparently I misunderstood

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