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  1. When I start a game or load a saved game multiple times, without quitting to desktop, quitting the current game takes more and more time to perform each time, until the game becomes completely unresponsive. The problem is present on vanilla even without any mod loaded. The computer I'm using has 32GB of RAM and it's far from being full when the problem happens. I usually start to feel the lag after approximately 10 games loaded or started, and the freeze usually happen after I start or load a few more games. The error I get in console.txt is: Exception thrown java.lang.OutOfMemoryError: Java heap space at HeapByteBuffer.<init> Here's the stack trace when this is happening: LOG : General , 1637028655102> EXITDEBUG: Core.quit 1 LOG : General , 1637028655103> EXITDEBUG: Core.quit 2 LOG : General , 1637028655103> EXITDEBUG: onMenuItemMouseDownMainMenu 3 LOG : General , 1637028655103> EXITDEBUG: IngameState.updateInternal 1 LOG : General , 1637028655103> EXITDEBUG: IngameState.updateInternal 2 LOG : General , 1637028655305> reanimate: saved 0 zombies LOG : General , 1637028655311> Saving GlobalModData ERROR: General , 1637028658210> ExceptionLogger.logException> Exception thrown java.lang.OutOfMemoryError: Java heap space at HeapByteBuffer.<init>. ERROR: General , 1637028658211> DebugLogStream.printException> Stack trace: java.lang.OutOfMemoryError: Java heap space at java.base/java.nio.HeapByteBuffer.<init>(Unknown Source) at java.base/java.nio.ByteBuffer.allocate(Unknown Source) at zombie.world.moddata.GlobalModData.save(GlobalModData.java:252) at zombie.GameWindow.save(GameWindow.java:1281) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1420) at zombie.gameStates.IngameState.update(IngameState.java:1356) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:285) at zombie.GameWindow$$Lambda$202/0x0000000800cfcc90.run(Unknown Source) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:726) at zombie.GameWindow.run_ez(GameWindow.java:642) at zombie.GameWindow.mainThread(GameWindow.java:471) at zombie.GameWindow$$Lambda$77/0x0000000800ac5818.run(Unknown Source) at java.base/java.lang.Thread.run(Unknown Source) LOG : General , 1637028658211> EXITDEBUG: IngameState.updateInternal 3 LOG : General , 1637028658213> removing all player data LOG : General , 1637028658213> - player: 0 LOG : General , 1637028658213> removing player inventory LOG : General , 1637028658214> removing buttonprompts LOG : General , 1637028658214> removing loot inventory console.txt.zip
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