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claire

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  1. Like
    claire got a reaction from Sanctus in Strength exercises   
    In addition to my last topic, where I touched on the issues of fitness and strength + in connection with the update 41.35 (41.36), where you just can’t pump power anymore. Need an alternative. For example, an animation of push-ups from the floor or other physical activities that would give a bonus to strength. Well, I think the point is clear.
  2. Like
    claire got a reaction from numbersixthecat in IWBUMS 41.36 RELEASED   
    Getting dirt on clothes is a little realistic, I get dirty literally every 15 seconds, this is not normal. However, they have already written about this above. I also agree with the text about cars, we need homemade bumpers and ways to repair cars without searching for new parts (when playing on the server it will be completely impossible).
     
    Here is a list of changes that I would like to see that are not described above:
     
    1. It is necessary to revise the list of professions. I am more than sure that many of them are few that ever take. All sorts of cooks, nutritionists ... Perhaps cooking needs to be paid more attention. Make sure that you can’t eat salt and pepper, raw foods should be less healthy (excuse raw foodists and vegetarians), cooking should become * the basic * element of the game, must-have so to speak.
     
    2. Also, I would completely redesign the perk system. I noticed that many players gain 100,500 negative perks, which have little effect on the gameplay and at the same time take “strong”, “athlete” and other things too powerful. It may be worthwhile to limit the players not to the number of points, but for example * you can take 3 positive and 3 negative perks * I have not thought about this yet, but the system clearly needs processing.
     
    3. I think the game needs some way to prevent death from a zombie bite, for example, a timely operation on itself. To diversify medicines, to make the possibility of injections with lodocaine, for example, scalpels and so on. In 100% of cases I play in the sandbox, where I simply turn off the "zombification". To die from random is not cool.
     
    4. The idea of making the game darker so that players use lights is cool. However, make the system more convenient, for example, so that switching between a flashlight and a weapon is a single button (the function must be explicit). Make headlamps (let them be rare or only available for crafting). Make lanterns attract instantly huge crowds, let the player choose between whether he needs to move at night or better to spend this time in the shelter.
     
    5. It is necessary to diversify the idea with walkie-talkies. On servers, administrators can turn off chats and more, then walkie-talkies can somehow become a part of gameplay. In a single player game, this is really a useless thing, although I know how to use it, but we will be honest, they are simply taken apart to upgrade skills. Perhaps the survivors should be added to the game, I mean, which we can only meet in the form of a voice from the walkie-talkie. They could give players some bits of information about their location, upon reaching which, the player would find a deceased character with some kind of loot. Then the players would listen to the radios constantly in the hope of catching a signal and getting hold of supplies.
     
    6. It is necessary to make sure that cars cease to serve as an eternal wall. The role of walls should be played by walls, not cars. Many players simply put them around the perimeter or as a goal. Tupnyak. You also need to consider building on the water and building in the air. In the game, the Sims seem to be able to build, for example, within 2-3 cells of a support (played in childhood, I just don’t remember how it was implemented there).
     
    7. The game clearly has problems with bags and weight. It is necessary to limit the number of items that a player can carry without a bag, and many items can only be carried in hands. You must admit that a TV (which has a kinescope) obviously weighs more than 10 kg, and it is only 1 in a bag. I understand that here kilograms are rather a symbol of the convenience of carrying items, however, 3 bags with a bunch of sledgehammers and other heavy loot are beyond. It is especially amusing how a character can carry 100500 things "in his pocket" and at the same time hold an ax in his hands. Complete nonsense.
     
     
    And most importantly, it's time to make a normal inventory F*K!!1. There are already quite a lot of things in the game that you can wear (if they were skirts and blouses before), now it’s a dozen slots, shoes, socks, pants, underpants, blablabla, a fairly large list has been released. Make it like in the game Diablo2 for example, the screen on which the slots for clothes are clearly located. Similarly, "pockets (inventory)", and implement bags also in the form of "tabs". To play with such equipment as it is now in 2020 is no longer funny. in 2014 or some year there, when I just started playing and there were once or two objects in the game and miscalculated, it was acceptable, now it’s not.
     
    I apologize for the possible problems in the text, this was translated using a google translator.
  3. Like
    claire reacted to Demonbabe in IWBUMS 41.36 RELEASED   
    Hi guys, thanks for your hard work and keeping this game fresh. I hope you are all well and safe.
    I haven't played around with the updates enough to give a detailed overview of feedback.
    But I did notice that I couldn't favorite items anymore or put Favorited items in the bag that I am holding off-hand.
    I tried using the garbage bag, sack and school bag but none would let me do it.
    It would be great if you could look into this as I am using the favorite option all the time to make sure I don't transfer stuff that need to stay in the bag.
     
    Thanks!
  4. Like
    claire reacted to RockHand in Bed sheets used as curtains   
    The ability to remove bed sheets from beds and placing them on to windows and make like a DIY curtain. This is a small little detail that would add a little more immersion to the game. The drawback to this would probably be something like  not good sleep or something like that from sleeping on the bed that had their sheets removed. 
     
    Its a small idea it would be pretty cool.
     
  5. Like
    claire reacted to Schmarotzer in Bed sheets used as curtains   
    would be great to make bed a storage like a box etc. which will contain sheet (maybe dirty), sometimes a corpse and some clothes, pillows (maybe gun under pillow :-))
    and you will get some debuffs if you sleep on a dirty bed
  6. Spiffo
    claire reacted to weekendkiller in IWBUMS 41.34 RELEASED   
    Multiplayer. When?
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