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Suomiboi

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Posts posted by Suomiboi

  1. Edit:Well bah, I can't read what people are saying. Yes I think it would be nice to have a unpack all button but not a unpack everything according to similar stuff that is in the container already...

  2. If I understood you correctly there is already such a button in the containers... It's in the top left corner of the container window saying: Loot all

     

    post-359-0-65302600-1375529500_thumb.png

     

    EDIT: or if you mean looting the stuff straight in to the bag, just open the bag in your inventory and then press the loot all

  3. What I ment was, yea the tank would blow up, throw some zombies, and set some on fire but the impact wouldn't be something we see in the movies (as in kills almost all the nearby zombies, maybe some like you said). For example you talked about this:

    Now comparing that to the real footage. The real "explosion" is more like a large burst of flame rather than an explosion as seen in the movie. Just clearing up so there wouldn't be any misconseptions about the propane tank being OP or whatever. It would be useful in some situations definately, but not in most, as seen in the videos it takes quite a few rounds to hit the tank at all... My point was i'd much rather go throw a molotov in the horde and run than to wait for the horde to pass the burning tank and try to shoot it just in time etc. but that's just preferences.

     

     



     

    There is a collision box for them when standing on the same level but whether the game engine would check for that while changing levels is something else entirely since this game engine doesn't really get along with 'height' very well at all.

    Yeah I thought something in the likes of that too. Thanks!

  4. What I'd like to see is just a basic hole dug with a shovel (and maybe a moat). You and NPCs would be able to climb up pretty easily but with some struggle, maybe jump over and zombies would be struggling a longer time. What comes to the spike hole trap I would preferably use sticks rather than nails. While they aren't as sharp and durable they would definetly cause a lot more damage when hitting. Nails would just hurt my feet when 20 inch sticks would do some real damage (or why not both)... Maybe even a stick hole having a durability (turns into a normal hole after) and a nail hole hurting only NPCs feet? I also thought that the holes should somehow be filled as it would be pretty unrealistic to have "half" a horde to fall in a one square hole.

     

    Also as a guitarist I would be really inclined to drop a TV from the motel bedroom on a window banging zombie :P. Not a trap per se but similar to the log thingy. IF there would be some sort of physics...

     

    Propane or some sort of gas tanks would be realistic imo as there are propably some gas grills in the U.S... But if you look up some videos it is pretty unreliable to make them explode at will and also the explosions aren't gonna blow up hordes and stuff (unless you stack 20 of them and well yeah)... same with the microwave but in smaller scale. I'd rather use a molotov.

  5. I think that it is somewhat true about the trash being unavoidable (also in game already). But I don't know about the container slide (which has all of your bags etc. next to the inventory) this might get clogged up. Do you have any ideas for this? Don't get me wrong I like this idea. I'm just trying to get some conversation. I like the kindling idea it would avoid the trash problem in many ways. It could be even expanded to magazines, books etc. to be burned in fires.

     

    But yeah I think we need more smaller containers like boxes and paper bags etc. for sorting. And as a smoker I did twitch a bit when i saw that the cigarettes had to be picked up one by one.

  6. It could even take the form of a checkbox you have to uncheck at character creation marked "Proper characters"

    Somehow that isn't as intruding as just the ability to choose whatever traits you want. hmm... confused am I... +1

     

    If at all this would be implemented I think this would be a nice way of doing it. It sort of makes you feel bad for it ;) same as with the zombies.

     

    And hide the checkbox in a corner! No? ok maybe not...

  7. It's an ok idea imo but the big problem with this is clutter. If you get your nails, cigarettes, eggs etc. out of the containers (which you will eventually) your gonna have a pile of containers that have no use and clutter up the inventory spaces. On the other hand I would like to see for example nails in openable containers like the seeds are at the moment. Maybe a pack of 20 nails would be an ok amount (in warehouses and rarely in smaller storages) as they are quite used anyway. I'm not that into using the packages as containers (altough in real life I'm thinking of buying a guitar amp inside a cigarette box which is awesome), but I can see the fun uses with these minicontainers.

  8.  

    Panic already does affect reloading and accuracy quite heavily. Have you tried reloading the shotgun when the panic moodle is red? It's like 1 shell in 4-5 seconds (real time, not game time). I usually take beta blockers right before I start shooting, but the panic sets in even so, if only temporarily. I have to walk away from the horde chasing me saying "lalala there's nothing there" so that the pills can take effect and I can reload.

    Allright haven't noticed that I use shotguns so little and propably always been panicking like hell, as it's a last resort for me, but great to hear that it's already in game! There's propably so much I need to learn by playing rather than come here and rant about stuff that's already in :-D.

  9. It's a fine thing to do, too. Random name, why not reasonably random traits and professions selected for that character?

    Because that would be going to excess in terms of amount of work and realism (as you obviously know with that tone)... I understand that it's propably a hell to code this kind of stuff, but I was just thinking it as a compromise and somewhat an immersion increase in my opinion as you will most likely be impacted by things you cannot control and not dictated by them. But I rest my case as I've propably gotten my thought across by now :). But I've actually started learning some lua and maybe in a few years I'll be able to do it as a mod myself :P.

  10. I'm definetly not saying that all the traits should be random. Just adding a checkbox that would add none, one or two small random traits. In my little world of insanity this would add some immersion to the character creation.

  11. But I am not going for super man i am going for me but if someone out there wants to make superman let them don't restrict them.

    Wouldn't it make even a little sense then to have the traits be added as random or did you pick your good sight or immune system before birth... Otherwise I think it would go to the category of cheats and thats altogether a different thing that should be considered seperately by the devs if implemented or not.

  12. Dunno if this fits in the topic, but how about a random small trait that could be checked in the sandbox options. It could be positive or negative or none at all (or two but very impropable). Not like you'd have the athletic trait just because it wouldn't be realistic in my opinion, but for example the light drinker or resilient because these are things you can't really decide if you have or don't have in real life either.

     

    Maybe this would be some sort of compromise with these two sides...

  13. This is sounding great, but I think that some thought should be put to this because it is somewhat bordering existing moodles such as anxiety, depression and a little with anger and boredom. Anxiety for example, if persistant should add to insanity and so should depression and as depression sometimes is a sign of boredom and anger could be the result of insanity, there's quite a bundle of moodles on screen... Not to throw down the idea, just something to think about (tophat).

     

    I also don't fully agree that positive sanity (or maybe should be some kind of happiness... propably already somewhat thought of idea...?) would be unnecessary, but it should be from excessive amounts of happy stuff similar to what GSC suggested:


    I think numerous events should have a (small) positive effect on your sanity too, such as writing diaries, making doodles, building and crafting things (while at 0 panic), tending for crops, exercising (getting exhausted without being near zombies), reading books and magazines, talking to (and just being with) other people etc.

    Also things like not seeing/killing much zombies (unless you're a gunnut, but then again you're pretty much insane anyway...) etc. and all of these should also ofcourse contribute against insanity. Coz' I think it shouldn't be impossible to have a brief period of happiness even if a second later your brain is being munched away. At least you died happy.

     

     

    About panicking: would you people think it's too much if a sudden attack on you could have the possibility to put you in some sort of shock for a second or a half so that you'd be slower in your actions such as reloading or running away. Sort of like a "I really don't know what I should do now... that zombies coming right at me but my legs won't move..." and why not have the extreme panic altogether affect reloading time and small things like that as you'd propably be shaking as you put those shells in the shotgun. Aaand the strong willed etc. would affect this too.

  14. Allright, but that sounds great! I also liked your ideas about the limbs missing (nice n' gory). I also at somepoint would like to see the player, NPCs and Zs falling down/tripping on objects. I know it's a movie cliché and propably been suggested here a few times but in my opinion its somewhat an essential part of the whole genre. :-) There's nothing like running backwards from a horde laughing at them, only to fall on a corpse you forgot you left there and ofcourse get eaten by the lil munchkins.

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