CTN Phaco

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About CTN Phaco

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    Freshling

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  • Interests
    Decorating walls with schools drawings and restaurant floors.

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  1. CTN Phaco

    Starting with items related to occupation

    So if you spend some times you could maybe have a toolbox somewhere in your starting house or in your shed if you have one. It seems logical to me carpenters or electrician have all their tools in a box they carry with them. About spawning in your starting house or at work, it really depends on the lore and they told us they'll change it. If you are a cooker you could have more ingredients or something different in your counters and maybe more kitchen knives (one for the bread, one for meat, one for... Well, a true pro! ) To fit the lore in 6 Months Later mode, i think the loot in this box should be adapted (less loot) though.
  2. CTN Phaco

    Starting with items related to occupation

    I didn't think about items in your house, that's a good idea! Maybe we could also have the keys for some areas. For example a policeman would have the keys for every/some part of the police station. Maybe we could spawn at work as well, but i don't know the lore very well (if people turned fast).
  3. Hi! In the next build, we would have T-Shirts related to our occupation (what about shades an caps?)... So why not having the ability on the character creation menu to start with items from our profession? It's not breaking the lore right? I'm thinking about the clothing system: you can currently choose what kind of clothes you will wear (and even customize them) or set it to none. Maybe we could have something like that! Maybe we could have a random item (or several?) instead of choosing it? Maybe it could cost more points if you want to spawn with this/these item/s? What do you think about it?
  4. CTN Phaco

    The wiki needs your help

    Thanks! ^^ It's working very well and very simple! A lot of perspectives in mind just by watching at the tiles. Yes i see, maybe it's easier to talk about it in Discord. I don't want to spam this thread, organization is such a big thing.
  5. CTN Phaco

    PZ Unpacker

    Very usefull tool, it's working fine, thanks! And if you are unable to run it, install the Java JRE!
  6. CTN Phaco

    The wiki needs your help

    Hi, when i started to play the game some months ago, i was lost because the wiki was already oudtated from everywhere. But i have some questions as i'm new to wiki contributions: How do we add pictures/gifs from items, furnitures, etc? For example for the plant growing state you have stage 1-2-3... and so on with a nice image not taken ingame (no screenshot). I was thinking about reorganizing organizational structure, it would be easier to categorize things. For example: The carpentry section with a sub-section for furnitures. It's not very clear in my mind, but this is an example: But i don't really know where chairs (world + player made) would fit. Is there an organizational structure from all the wiki available? I can't really find the whole architecture of the sections. Even it's a lot of work, i think it would be better for the wiki to be more readable, there are a lot of links going everywhere, even on russian pages lol.
  7. Hello, i have discovered a bug by accident, and after a quick research on the net i haven't found anything like that. So when i press "escape" the game is paused. BUT! When i click on details, close the window of the version report and press the keys for moving the character, he is moving! I can hear the wind and the birds, but right clicking doesn't seem to work. This is in a solo game by the way. Fortunately, there was no zombie when it happened!