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Minic90

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  1. I dont know what you mean : you can unpack the Characters.pack file and get .dds files which you can edit. And yes i know that the resulting files do not contain any female sprites, but I myself dont know why I'm waiting for the next update and then we'll see, maybe the female sprites were not added to the .dds files. Conclusion: I just don't know what went wrong.
  2. Sooo, it took some time, but now there it is ^^ I had some trouble with the new DDS format for the character part. Especially when i wanted to split the huge texture in several little subtextures, maybe I will just split them in small png files (easier to edit, I think) and later merge them back to one big dds file. Hope you guys have some fun with the new version
  3. That's one of the problems I'm currently working on, but I already know what the problem is: The tool is using to much RAM right now and I just need to reduce the RAM usage in the next version. But thank you that you replied, I started to thought that nobody is using my tool. -.-
  4. @turbotutone Hmmm, good point.(XML) I'll include this in my //TODO I'm currently working on the merging function,(when finished, all basic functions are implemented) and then I could create some kind of 'Sprite-Browser'. But I dont know if this will work for the bigger .pack files (well, the tool has problems with Characters.pack) We'll see ^^
  5. well, sry for hard to read .xml file ^^, but it was the easiest way to save a huge amount of info. I thought about writing some sort of .xml reader/editer for this problem, but haven't. Its one of the upcoming features -.- I will update changes on this new topic: http://theindiestone.com/forums/index.php/topic/3511-pz-unpacker/
  6. I wrote a tiny tool, for Un/Packing .pack files. .pack Format The .pack files contain all used textures in PZ. The structure is the following: Features: 1. Unpack: .pack files into seperated .png files (extra info is saved in a .xml file) 2. Pack: .pack file is (re)pack with the .xml file and all .png files 3. Split: all seperated .png files get split up in their containing (sub-texture) .png files 4. Merge: merge (sub-texture) png files to one huge png. 4. XMLview : view the resulting .xml file and edit its content Coming features: Split and Merge for Character.pack ? Download: https://www.mediafire.com/folder/8a37ath7zayyd/Project%20Zomboid ChangeLog:29-Dec-2013-fixed some 'cleanup' problems (thanks Aardman55 for complaining ^^)28-Dec-2013-managed to unpack the Characters.pack file; Had fun with the new DDS format that is used for the character textures .-. -Added merge function for splitted .png files This function does (currently) not work for the .dds files24-Nov-2013-Changed the 'viewXML'-option again -.-; Now i wrote it all myself and didn't just use foreign code. (And it looks better now ^^)-Added 'Save'-option to the XMLView, now you can easily edit the .xml file23-Nov-2013-Added 'viewXML'-option for better reading of the .xml file
  7. So, here is V0.3 It took some work to rewrite the progam, but now it has a better format and is optimized (well i get some problems with the Characters.pack, because its huge -.-) Now, what can this "UnPacker" do: 1. It can unpack .pack files into the packed .png files(with naming) and created a .xml file with all informations. 2. It can (re)pack the .pack file (.xml file and all .png files required) 3. It can split the .png files resulting through 1. into all subtextures (merging is on its way ^^) I attached a mediafire link conaining a runnable .jar with GUI https://www.mediafire.com/folder/8a37ath7zayyd/Project%20Zomboid P.S. I forgot to add some bytes at the end of each .png file while packing. I fixed this bug and apologize for those who had problems -.-
  8. Well, up till now i dont understand what kind of information was placed between the single png files. So, i dont know how to generate those. But if somebody manage to generate these, then I can include the packing option in a V0.2(lets say this is V0.1 ^^)
  9. Here you go: Really simple code to split the PNG files wrote it in 20min, so its not perfect/optimized and can have errors!!! but for the meantime its OK ^^ I attached a zip [OLD_POST] (sourcecode(Main.java [namefail -.-]), executable .jar) and the first 5 of 7 PNG files you get when splitting the file (UI.pack) How to execute: java -jar extract.jar "Path to file" "Path to folder where the pngs should be placed"Example (same folder): java -jar extract.jar UI.pack \I will use this myself for the wiki Have fun ^^
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