First, you'll need the list of Vehicle ID's, so check out the following thread. ( https://theindiestone.com/forums/index.php?/topic/23965-vehicle-spawn-ids/ )
The command to add the vehicles is as follows:
/addvehicle "Base.VanSpiffo" "PlayerName"
or
/addvehicle "Base.VanSpiffo" "x,y,z"
First parameter being the Vehicle ID, and the second parameter being where it will spawn, either coordinates provided, or next to the player you specify.
1- Food items can use a custom context menu text to replace "eat", I'd like to have this option of other item types such as literature.
2- I'd like to have a food item option that makes it spawn already cooked.
3- Another interesting food item option is to change it into another item when frozen, like for example making our own popsicle or ice cream.
4- Yet one more food suggestion, I'd like the option to make an item that doesn`t "inherit" certain properties from its uncooked/unfinished version. Right now there are some stuff like happiness/boredom that seem to be tied, I want to have an uncooked item that doesn`t give happiness while the cooked version does, but last time I checked it wouldn't work.
5- Maps can open an image with all that map info on them, I think that allowing other items to have an associated image file that can be checked in game could be nice. This is a suggestion I already posted here.
6- For some reason the moveable item type can't be used in recipes. Removing that limitation could open some fun possibilities.
7- One thing I think we could mod, maybe with a few changes, are new skills. How about adding some placeholder skills to the list that we could use, and let us control which of them show up in game? I know that there are currently skills that aren`t used, like Blacksmith, but enabling it in game needs Java changes and I`d rather not do that.
I will probably remember more ideas I had in mind later. Thank you for your efforts to help us modders!
This is kinda a big one, but the Java API....
I'm still new to PZ modding. 80% of ORGM Rechambered was learned by constantly sifting through the API
theres 2 copies of it: http://projectzomboid.com/modding/ and https://theindiestone.com/zomboidjavadocs/ which seem to have subtle differences (which is more recent?)
The API lists the classes/methods/parameters and return values nicely, but most of it actually fails to have any description of the method's intended purpose. I realize the API is probably auto-generated from the source, but surely there must be a way include descriptions? I haven't decompiled the java to look, but I can't imagine the documentation is that sparse or you'd all get lost coding.
It would be a massive help when modding, more useful then any other feature or guide I can think of.