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DrunkDwarf

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  1. Like
    DrunkDwarf got a reaction from TurtleShroom in Spawn Vehicle w/ Console Command?   
    First, you'll need the list of Vehicle ID's, so check out the following thread. ( https://theindiestone.com/forums/index.php?/topic/23965-vehicle-spawn-ids/ )
     
    The command to add the vehicles is as follows:
     
    /addvehicle "Base.VanSpiffo" "PlayerName" or /addvehicle "Base.VanSpiffo" "x,y,z" First parameter being the Vehicle ID, and the second parameter being where it will spawn, either coordinates provided, or next to the player you specify.
  2. Like
    DrunkDwarf reacted to Soul Filcher in The Modders Wishlist   
    Ok, here it goes!
     
    1- Food items can use a custom context menu text to replace "eat", I'd like to have this option of other item types such as literature.
    2- I'd like to have a food item option that makes it spawn already cooked.
    3- Another interesting food item option is to change it into another item when frozen, like for example making our own popsicle or ice cream.
    4- Yet one more food suggestion, I'd like the option to make an item that doesn`t "inherit" certain properties from its uncooked/unfinished version. Right now there are some stuff like happiness/boredom that seem to be tied, I want to have an uncooked item that doesn`t give happiness while the cooked version does, but last time I checked it wouldn't work.
    5- Maps can open an image with all that map info on them, I think that allowing other items to have an associated image file that can be checked in game could be nice. This is a suggestion I already posted here.
    6- For some reason the moveable item type can't be used in recipes. Removing that limitation could open some fun possibilities.
    7- One thing I think we could mod, maybe with a few changes, are new skills. How about adding some placeholder skills to the list that we could use, and let us control which of them show up in game? I know that there are currently skills that aren`t used, like Blacksmith, but enabling it in game needs Java changes and I`d rather not do that.
     
    I will probably remember more ideas I had in mind later. Thank you for your efforts to help us modders!
  3. Like
    DrunkDwarf reacted to Fenris_Wolf in The Modders Wishlist   
    This is kinda a big one, but the Java API....
    I'm still new to PZ modding. 80% of ORGM Rechambered was learned by constantly sifting through the API
    theres 2 copies of it: http://projectzomboid.com/modding/ and https://theindiestone.com/zomboidjavadocs/ which seem to have subtle differences (which is more recent?)
    The API lists the classes/methods/parameters and return values nicely, but most of it actually fails to have any description of the method's intended purpose.  I realize the API is probably auto-generated from the source, but surely there must be a way include descriptions? I haven't decompiled the java to look, but I can't imagine the documentation is that sparse or you'd all get lost coding.
    It would be a massive help when modding, more useful then any other feature or guide I can think of.
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