Okay run into a few minor problems with this. For the recipe Electricwire refuses to appear in recipe so easy fix has been removed until a substitute is found/made ,Biggest problem is ....although the turbine works, it is still tied to the fuel consumption rate of a normal generator set at the server level. Again, easily fixed by just unplugging and then plug in turbine all power back for set period, however if you are on a 3 day scavenge when you return to base power would have died at some point. If you go on a 2 week scavenge all the food in the refrigerators is spoiled. Any suggestions as to how to fix this as a permanent power supply would be most appreciated.Also now added to this mod is a drinking water well . Basically works with only vanilla items needed for when water is turned off,however, I am not happy with the way it works ... eg IRL you cannot build a well put it where you want by carrying it about and after several months if the base is compromised pick it up and move it 40 miles away. Quite obviously I am rather new to modding and have also been inspired by Hydrocraft Unfortunately Hydrocraft makes the game too easy to "win" (no offense, have enjoyed Hydro on our servers) so I am trying to make mods that I, as a "womble" ,would know how to survive the "Plan B Scenario". For now have updated download PLEASE PLEASE give feedback and improvement ideas and tech knowhow
WindPower.rar