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Zerfall2142

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Everything posted by Zerfall2142

  1. Has anyone else noticed that rosewood is over 100 miles from muldraugh irl and they managed to place it within a days traveling distance? Also it seems to be covering a good portion of New Denver, has anyone had issues with this? I never could get ND to work.
  2. I'd like to add my 2ยข to this thread. I purchased project zomboid after watching Robbaz's series of PZ, sometime late 2014 (build 27?). I honestly can't remember what I paid for the game at the time but the content was easily worth the asking price nowadays. ($17cad) Well worth the 200hours I've spent playing PZ. However I haven't played much in the last year due to lack of updates in gameplay to keep my small mind interested (Less than 40h since 2x res update) Now I know a lot of things have changed since early 2016 (nutrition, new traits, ECT.) But nothing that really grabs the attention of potentially new players. For TIS that's a new coustomer. (And yes I do enjoy a lot of the small changes that this has made that affects gameplay. even such a small thing as climbing through a broken window and getting cut. However I didn't see the point of making a 2x res pack if the game was going to overhauled to 3d models with animation) I can't help but agree with the criticisms of TIS. The build team is larger than ever and it seems like the frequency of substantial new content has been slowing down. Sure there is some good content being released (Furniture moving system, metalworking) but also some content that IMO the game could've done without untill release (working TV, radio's. I only use it to distract Z's, if they even hear it at all). Another problem I have with TIS development is that some especially important gameplay improvements (think errosion) were mods before they were implemented as part of the core game. Likely not very hard for them to absorb into base game coding. Now I don't mind if the dev's work with modders to make the game even more awesome but the dev's should be putting out at least a noticable effort. Seriously how long was it that build 34 was the current stable build (until recently) that's right, almost a year. Aside from having sweet barracaded zombie filled safehouses, freezers, movable furniture and a questionably usable TV's/radio's. what other gameplay changing improvements (not counting bug fixes, lighting improvements, or traits) were made since build 32? (Until recently) And a stable build 32 was released back in May 2015. Even the rosewood map expansion isn't that impressive when you consider that New Denver was made by one dude in his spare time in less than a year. I guess the point that I'm trying to make is that I love this game. I've recommended it to everyone I know who plays PC. But I'm concerned that it will effectively die in development. Without new game-changing developments (NPC's, etc) it's hard to have a steady influx of new players and income for the dev's to continue improvements, And without TIS working on noticable improvements even long term loyal player will become bored with the snails pace dev speed (Seriously, how long has it been since new animations have been teased?)
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