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Posts posted by Allen
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Just got into the world of modding, and after fixing a stupid mistake (holding me back four days) on buildinged, I finally figured out that there are not enough exterior or interior textures for the houses in the game. I would like to know if anybody has any sort of suggestions on how to make these textures (I use GIMP) and if there are any tutorials out there.
I just find that replacing other spritesheets pixel-by-pixel with other colors just won't cut it (unless its the only way!)
-Allen
EDIT: If any of you guys have any tilesets you can direct me to, that'd be great as well!
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WOO HOO!!
Did some fishing around, and came up with this link.
http://theindiestone.com/forums/index.php/topic/4887-missing-textures/?hl=%2Bred+%2Bquestion+%2Bmark
I figured that my problem would be something simple like that!
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Ive downloaded and redownloaded....still nothing but question marks... can somebody please post a link of where they downloaded it? I downloaded it at
http://theindiestone.com/forums/index.php/topic/4674-map-tools/
If you used this link, maybe explain some step I'm missing?
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I had downloaded the project zomboid mapping tools from this link,
http://theindiestone.com/forums/index.php/topic/4674-map-tools/
and had followed the instructions and was able to get the building editor to work and function properly about 4 days ago. Then, all of the textures had question marks on them (maybe because I might have deleted some useless folders inside the files to consolodate, but NOT anywhere near the textures!). I do not know how to fix this; I have since re-downloaded everything and retried... but to no avail.
Thanks in advance.
-Allen
The magical and wonderful; Horizontal Sheetrope!
in Mod Ideas and Requests
Posted
The recipe for this would be as such;
# Of sheet rope from other window
A sharp throwing object (To be consumed)
This would be able to be thrown (harpooned) out a window, and secured onto the window a certain number of tiles away; be it 0-10 tiles, or something along those lines. This mod would put a whole new level onto survival, giving easier forms of escape and access to buildings in high density areas.
Allen