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Evul

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Everything posted by Evul

  1. My girlfriend tend to aim on the zombie instead of the space the zombie currently occupying causing her to hit on the side of the zombie instead of at the zombie. Is this also what you do? You can enable aim outliner if you have problem hitting. There is a setting allowing player bouncing. It's seams to be off per default. Have enabled that?
  2. i noticed it once with a cap i placed on a bed else I've never experienced it. (no mods)
  3. Zombies seams not to be able to hear or react to player gunfire as well anymore. Zombies within vissable zoomed out range may not react to a gun being fired. (Some may react but its not as dangerus anymore going out guns blazing.) Version: 41.65 Dedicated Multiplayer / Host Multiplayer No mods Reproduction steps: Have a gun Be in a street Fire your gun to attract every zombie
  4. The tool tip don't make it clear that the water is tainted and there for also making cleaning of riped strips or bandages not possilbe as well as not drinkable. A better way of phrasing it whould be: Tho cleaning of clothing then ripping them apart still produce clean ripped cloth/denim/leather witch is a nother issue by it self. Version: 41.65
  5. Possible typo on line 263 in media\lua\client\XpSystem\ISUI\ISCharacterInfoWindow.lua. if floating.porotection can't be set to true due to never being set or defined elsewere floating.protection howerever is. File: \media\lua\client\XpSystem\ISUI\ISCharacterInfoWindow.lua Line: 263 if floating.porotection then -- <<< Possible typo: if floating.porotection can't be set to true due to never being set or defined elsewere floating.protection howerever is. self.panel:removeView(self.protectionView) local newWindow = ISCollapsableWindow:new(0, 0, self.protectionView:getWidth(), self.protectionView:getHeight()); newWindow:initialise(); newWindow:addToUIManager(); newWindow:addView(self.protectionView); newWindow:setTitle(xpSystemText.protection); self:onTabTornOff(self.protectionView, newWindow) end
  6. When enabling the Allow All clothing setting on server or host you are prevented to respawn on death. Version: 41.65 Dedicated Multiplayer / Host Multiplayer No mods Reproduction steps: Enable: Allow all clothing Die and respawn Similar threads: https://theindiestone.com/forums/index.php?/topic/44991-unlocking-all-clothes-gives-you-only-one-life/
  7. do you have the setting allow all clothing? If so disable that I've hade the same problem on my dedicated with that setting enabled. Disabling it solved that.
  8. Duplicated articles regardning duplication.
  9. Currently puddles are client sided. This causing some players to have a ocean on their screen and other that join in later to have a more or a less clear ground. A way to solve this could be to assume the weather on the joining client. The server (i think) know when a weather pattern have been set (rain in this case). So when a player join a check could be done and then assume the size of the puddles.
  10. Yeah I've experienced the same and I've tried with and without headphones. Do CD players work before the radio and tv broadcast end? haven't tested that. Here is a article of the the same issue: https://theindiestone.com/forums/index.php?/topic/44125-play-cds-not-working/
  11. If you have the option show all clothing, or whatever it's called, enabled. Disable it, it seams to fix the issue for my dedicated server.
  12. The option show all clothing seams to make this issue at least for my server disabling it fixed it.
  13. I was boiling some tainted water then when it was done turned off the stove when it was done i later disconnected and reconnected. When prepping to transfer the boiled water to bottles 3 out of 4 pots were again tainted. This is a super common phenomena and happens each time. Version: 41.65 Dedicated Multiplayer No mods Reproduction steps: Boil several pots of water disconnect reconnect Empty 2 pots reboil Disconnect reconnect
  14. There seems to be a poor communication between client and server regarding container and world item transfer. Several times I've noticed that items have been duplicated and when merged with it's duplicate it's removed and merged. This is best noticable when using a sewing kit placed somewhere and adding 100 ripped cloths to it. Add and remove them and the issue should appear. I've also observed it with pistols and holsters. When moving them to a suitcase. Version: 41.65 Dedicated Multiplayer No mods Reproduction steps: Place down a sewing kit Add 100 riped cloth to it. Take the 100 riped cloth repeat u till it happens Similar threads https://theindiestone.com/forums/index.php?/topic/44451-item-duplucation-bug-mp/
  15. Generated camp site seas to have been generated client side causing one client to not be able to see one of the generated camps. Version: 41.65 Dedicated Multiplayer No mods Reproduction steps: Unknown
  16. The client maps, when the server is hard reset, is not cleared. It keeps the discovered map as well text and markers. Dedicated Server StR: Start dedicated server Connect as client Add markers and text Hard reset the server Discovered and markers are still precent
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