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SkylarZed

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  1. Like
    SkylarZed reacted to Adamiks in Multi Story Houses   
    I don't think so. Original map of PZ is HUGE, but my computer is fine, because game don't load the whole map, but only little more than you can see, so people with end-pc (like me) would have lag on this map, but people with good pc should be good i think. I know sky scrappers are huge, but i don't think that more than 15 floors buildings would be necessary. And after all PZ is 2D game, there are 3D games with a lot details and high buildings (and a lot of NPC), but computers don't melt from them (good graphics require not only good graphic card after all).
  2. Like
    SkylarZed reacted to Austin in Count on Me! [Beginning]   
    Count on Me!
    Created by Austin
     
    Introduction: 
        Hello everyone! It has definitely been awhile since I have worked on any sort of mod for Project Zomboid or even any other game. I've since the abandonment of my first two mods, Fletchery and the We Need More Guns mods, been thinking about revamping them or maybe even making a new mod. I thought out a pretty good idea for the new mod but I never got myself to even begin working on it..until today. Of course I am a bit dry when it comes to working with Lua and Project Zomboid but I figure that won't be a problem and I plan on working with it a bunch this weekend. Now..onto what the mod is going to be.. 
     
    What is this s**t?:
        Count on Me is going to be an addition to the medical part of Project Zomboid. Think making your own medicine from herbs and cutting your arm off. Maybe even studying dead zombies bodies? Figuring out how they died? My goal with this mod is to add more story to the game and more shit to mess around with honestly.. I can't really go into more information because I don't necessarily have all the answers and the mod entirely planned out yet.
     
    When???:
        I've already started progress on the mod but don't expect a whole bunch of progress in the first couple of days. I definitely need to warm back up in Lua before large portions of progress are made. After that I believe in about 4 days I should have a "playable" version of the mod out. I'll start with some of the simpler(herd medicine) parts of the mod first before I begin the more complex parts(limb removal). After school tomorrow i'll make the list of things needed to be done for all of you whom wish to follow the development of this mod can follow it a bit easier. I'll update it every time I finish something.
     
    Progress List(red-haven't started, yellow-working on, green-finished)
    Item Database & Research Item Integration(bound to expand) New Skill(bound to expand) Limb Removal & "Replacement" Corpse Expansion(bound to expand) ect..(will definitely expand as mod progresses   ) Anyways everyone, thank you for reading and i'm sorry if for some reason I wasted your time. This shit took awhile to type so don't be mad, it annoyed me too.
     
     
    edit: Added the "list'
  3. Like
    SkylarZed reacted to Wilson_B in Vehicle Wrecks WIP   
    Pack of vehicle wrecks planned.  Drawing up various vehicles to be cut apart into textures for a pack to be used in "container" vehicles to be placed around maps.  Using the Zomboid grime/gore decals for detailing my vehicles so they somewhat match up with Indie Stone content. 
     
    Abandoned/wrecked vehicles planned:
     
    -couple pickup trucks (its Kentucky after all)
    -postal service van
    -police car
    -SWAT truck
    -fire engine
    -couple generic sedans
    -burned out wrekcs
     

  4. Like
    SkylarZed reacted to PizzaPepperoni in PizzaZombies Kill Rewards   
    UPDATE 25/7
    Okay I made some drastic changes after discovering ORMtnMan's Real Guns Mod by ORMtnMan.
    All guns from build 1.238 are in the Mystery Box, and all types of ammo can be bought from the Ammo Locker.  Gun Attachments have been disabled, hadn't got time for that yet. Mystery Box gives equal chances to all the weapons and the box won't disappear after gambling. This way it's fully functional.
    The way I'd use it is to set up a base and then unpack the machines and go out hunting
     
     Adds more reasons to actively go out and kill zombies.

    ***************IMPORTANT***************
    ORMtnMan's Real Guns Mod by ORMtnMan needed for full functionality (Build 1.238)
    http://theindiestone.com/forums/index.php/topic/11164-ormtnmans-real-guns-mod/
    download: http://www.mediafire.com/download/pa94unuw4q47jyv/ORGM+1.238.zip

    TESTING OPTIONS
    For direct view of all functions, start items have been added.
    Go to lua/PZStartItems.lua and delete the items or just drop 'em xd

    ***************CREDITS***************
    Money Sprites         - WolfeClaw/Hydrocraft http://pz-mods.net/weapons-items/Hydrocraft
    Katana            - TommyGuns by tommysticks http://pz-mods.net/weapons-items/TommyGuns.
    Ornaments sprites    - http://www.iconarchive.com/show/xmas-icons-by-pixture.html
    all other sprites    - PizzaPepperoni

    supports the samuraiSword from TommyGuns by tommysticks. http://pz-mods.net/weapons-items/TommyGuns.
    Is compatible with the money from Hydrocraft. http://pz-mods.net/weapons-items/Hydrocraft

    Used coding from the following mods:
    Hydrocraft by Hydromancerx - http://pz-mods.net/weapons-items/Hydrocraft
    CheatMenu by ethanwdp - http://pz-mods.net/gameplay/cheatmenu/
    NamedWeapons by tommysticks - http://pz-mods.net/weapons-items/NamedWeapons/

    ***************MOD DETAILS***************
    Description: Adds more reasons to actively go out and kill zombies.
    Version: 1.0
    Only Single Player working at this point.

    Mod includes:
    - Random weapons box including all weapons from ORMtnMan's Real Guns Mod.
    - Ammo Locker containing all types of ammo.
    - Medical supplies containing all medical supplies.
    - Money Exchange for changing money to 100 dollar bills.
    - Packapunch to upgrade sword to 4 different stronger swords.
    - Each sword can be upgraded after 4 different stones have been rewarded.
    - 5th ultimate sword can be made with all 4 swords and moonstone.
    - Money rewards after zombie kill to use above machines.
    - Wallets can be openend for money.
    - Power-Up rewards after zombie kill.

    Rewards explained:
    With each kill a reward will be given. 83% of the time this will be a money reward.
    After a kill you have a 1% chance to receive a random stone. 4% chance to get you primary  
    refilled with ammo-, Your hunger and thirst stats have a 3% chance to get restored.
    2% for a random XPboost, primary weapon repaired and your mental or physical health recovered.
    Receive 1 boxes of bullets for the weapon you carry as bonus (1%).
    And lastly a 0,5% chance on a full restore.

    Future ideas, plans and fixes:
    * Will be implemented if there is demand for this mod. Suggestions are welcome.
    - Add custom sprites to ornaments.
    - Add different sets of start items with adding professions.
    - Reward when a certain amount of kills has been made with the same weapon
    - Timed Power-ups, for instance 30 second instakill or god mode.
    - Balancing adjustments.
    - Crafting a mysterybox with high carpentry, planks, toy bear and money.
    - Crafting Machines with metal sheets and some other stuff.
    - Find stones with scavenging to give the mod a wider questrange.
     
    Download: http://pz-mods.net/weapons-items/PizzaZombiesWeaponsBoxKillReward/
  5. Like
    SkylarZed got a reaction from Adamiks in Multi Story Houses   
    Well sense this is my first post im not sure how all these are done, but simply put. HOW, HOW HOW HOW have people not come up with the idea for multi story houses? For one it would add a new twist to the game itself, large sky scrapers and such. New homes and getting caught up in one, no way you as zombies are coming from above and below. So you have to climb out the window somehow lowering yourself to the ground, or die trying. 
     
    Something amazing On the PZ website is them adding creative mode, so we as a community would be able to make those large City's we have always wanted. And with this mod we can actually make larger homes, taller, maybe even basements and bunkers? But for the beginning just multi story would be a wonderful start, let me know what you think!
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