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Sickle

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Everything posted by Sickle

  1. "Bait required for each type of animal: Rabbit Bait: Carrots, Apple, Lettuce, Bell Pepper, Cabbage, Corn, Banana, Potato, Tomato, Peach.Squirrel Bait: Peanut Butter, Cereal, Peanuts, Apple, Corn, Popcorn, Lettuce, Bell Pepper, Peach.Bird Bait: Bread, Bread Slices, Worm, Corn, Cereal.Mouse Bait: Cheese, Processed Cheese, Peanut Butter, Bacon Bits, Chocolate, Orange, Apple, Tomato.Rat Bait: Cheese, Peanut Butter, Bacon Bits, Chocolate, Orange, Apple, Tomato, Processed Cheese."I have tried and you can't use berries. The only "renewable" resource you can use are worms for birds. Also it is unlikely that rabbits will eat fish, if they are a wild and never encountered that kind of food source (their diet is almost 100% plants and grass, young tree barks).
  2. Besides rabbits eat mostly grass. What about putting a fistful of nice fresh grass into the trap, with proportionally decreased trapping chance (%) compared to carrots or other stuff. Also wild rabbits generally can't access human made food, so there should be alternative baits.
  3. It won't eat it, but it's smell will lure in into the trap. That's all you need. Watch some trapping videos. A snare trap don't even need baits just an animal to try passing through. Some hunters put trap on animal trails, and the animal trap itself. Also it is not really relevant if rabbits want rotten food or not, because the problem is that trapping is useless, and doesn't worth the effort. So using rotten food is maybe not the final solution, but worth thinking about. ---- Foraging for baits is a good idea however. It is logical that what food you can forage is the only food there, so animals have to eat it too, hence it will make a good bait.
  4. Sickle

    Bicycles

    Should be easy to implement: fixed sitting position + new sprites. In the beginning it would be good without the pedaling animation. On a bicycle you can go slower or faster, these two speeds must be faster than their counterparts (walking and running). You can only make a sharp turn while pressing the sneak button, or making greater turns. You can store things on your luggage rack, but can't wield weapons. Can push zombies in sneak mode or when standing still. Zombies can still slow you down, scratch or bite you. ----- Overall: Only safe in zombie free zones. Fast transport. Trains corresponding skills (running, nimble, lightfooted, sneaking, etc.)
  5. Ladders should be useable to zombies. Also the option to raise or lower fire ladders. Some mechanical items that don't use electricity (for example hidraulic, spring using door arms that close doors, doors simply close after some time being open). Ability to manipulate some pre-existing mechanical objects on the map. You don't need to think about complex machines: http://en.wikipedia.org/wiki/Simple_machine
  6. Trapping currently is useless because it requires fresh vegetables and other items, what you can't even farm. These items are only fresh in the beggining of the game, when you will eat them and look for items, instead of camping in the wild. So other than RP, players don't really have any reason to use the trapping skill. Since trapping was introduced as an alternative for farming, it is a bit problematic to make it rely on farming to work. The simplest solution is to allow rotten food to be used. Since this is trapping, that means the animal don't actually has to eat the bait, and rotten food can be a good bait to. Not to mention in real life lots of traps exist and are useful without a bait.
  7. We can already make sheet ropes from clothes, wich is good. But there should be more options regarding turning one set of items into another. 5 (or 10 or 20) clothes + thread + needle = sheet 2 stones = 1 sharp stone 2 sharp stones = 1 stone 2 sheets + some filling material + thread + needle = pillow trowel + stick = spade Ability to turn whiskey bottles into gardening spray cans somehow. Turn empty cleaned paint buckets into cooking pots. 5 stones + 5 branches = cruel sledge hammer that breaks quickly With high crafting skill: branch = sturdy stick Make charcoal, use it in BBQ (need gas can too). 3 plastic bags = 1 garbage bag More function for twine (substitute for thread in some recipes)
  8. I've thought about it, but it would look really weird if we made hills with the current sprites we have. Not at all. It worked for Age of Empires. Will work here.
  9. We craft a lot of things some of them are linked to actual skills (like soup making). But there should be a carfting or knapping skill to govern some crafting recipes. Higher skill means faster crafting and better tools.
  10. Just look at the hill building in the reailyard. Hills and other geographic features could work like stairs. Cities could remain flat for the ease of house distributions, but the wilderness can change. More hiding options, etc. If this is difficult to implement, then hills should block players to make certain constructions.
  11. Look even the idea of zombies relies heavily on us to turn off the scientifically critical part of our brain. When you die (assume mdeics can't revive you, and you are pronounced dead) your cells start to deteriorate immediately neurons are especially prone to this, that's why you get vegetable people most of the time, even if they revive them relatively quickly. Even those who have almost the same cognitive functions, have some difficulties (for example controlling limbs). Now we have zombies that can magically somehow reanimate after death. We suspend disbelief for the sake of fun for the fact of this reanimation (we don't question it, and don'§t care how it happened). However even this way there are problems. Muscles for eaxmple. Muscles need a couple things beside neurons to work, so zombies must have a fully functioning nervous system. If we agree that zombies slowly decompose, then their "working" nervous system is even more vulnerable then ours. Muscles also generate heat and the body needs to vent this heat somehow. I don't think zombies can sweat properly. And the list goes on. If you think it is unrealistic that fire can kill these frail creatures that barely have the muscle mass to even move, then everything in this game is unrealistic. If you want the game harder, then wish for hungry grizzlies in the spring, or cannibalistic survivors with shotguns. Until we have traps, fire is a good way to kill zombies in an emergency. Keep in mind, this way you don't get any xp, so people won't use it very often. Human fat can burn pertty well. If zombies are that putrid, they should dissolve in too much water. Dry corpses can catch fire better than wood, people used mummies instead of firewood in cases some cases. Zombies are in between, they are not invincible, and shouldn't be. Until the game makers come up with some more difficult enemies (maybe small bosses), we should't handicap the game because of our own, subjective gameplays and opinions. In sandbox, set the zombie counter to maximum, make the super fast, strong and materials to rare (basically everything against you). I will guarantee that you won't have the time to light that campfire in the middle of the road, or if you do the burning running zombies will set you aflame too (they live long enough to do that). Anyway, I think fire is well balanced compared to past versions. P.S.: Regarding the spreading the fire, you object to farging on the basis that there is no graphical features to indicate that the foraging materials exist. In this light, we don't know if anything flammable material is on the concrate or brick wall, and the game has no sprites or anything to show us larger fires, fires that can bridge over concrate roads pretty easily in real life, you don't need a firestorm to do that.
  12. Well if you don't really need xp anymore (as I only traveled from Muldraugh to West Point to find a book on expert farming) then just make a campfire then sit back as the zombies spread it among them selves. If you have a gun it's even easier. Basically just run in circles. Dunno if anyone posted this yet, but I had to. It's so cool. The zeds died so quickly I can only take pictures of their ashes. You can also win the Last Stand challange, just burn the forest.
  13. Thank you. making things easier and easier for gameplay will end the same as Diablo 3, when they hit the ground and notice that is not fun for people anymore because its to easy they start to spicy up things but it was already too late. Rathlord thank you for your opinion, i decided anyway to make mod to remove that big inventory, so you will have just backpack, pockets and bare hands (it will take some time cause i have no idea even where to start but will happen eventually ) I don't think what you posted is the biggest concern about the encumbrance system. Right now if you want to drop something from your bags, first you have to place it in your main inventory. But in real life it doesn't work that way, you can just open your bag, turn it upside down and let stuff fall out of it. When I am traveling I can easily put a bag on my back, and another one on my chest, and I can also fit smaller bags and pockets on my belt. I can even run, though some bags tend to wobble around so some of your stuff will be mixed up in the bags. That's one week of laundry, magazines, water, food, knives, plus smaller survivalist stuff that don't take up much space. Needless to say I can only run a few kilometres, and I am vulnerable to any attack, since my centre of weight is way higher. In game you have to grab the second bag with one of your hands, and if you want three bags, you must sacrifice carrying a weapon.
  14. No no, I wasn't talking about we going there and not speaking German. I was talking about they coming here to universities, and not speaking Hungarian. The revolution was in 1956, and the refugees had to live in fenced up camps, and after that they were returned to Hungary. Orban is and asshole and jerk, and But I don't think he is racist towards Romas, since he one of them. The ones you probably heard about was Jobbik, but they have some vocal minority support. Even they are not openly anti-semites, those who are, are in prison actually. Dear Sir, I beg to differ: (I left out European wars, and wars which were initiated by Europeans, also some modern non-european wars, the numbers mark the dead) 30,000,000–60,000,000 – Mongol conquests (1206-1324)[2][3][4][5] 27,000,000 – Second Sino-Japanese War (1937-1945)[6] 25,000,000 – Qing dynasty conquest of Ming Dynasty (1616–1662)[7] 20,000,000 – Taiping Rebellion (1850–1864)[8] 16,000,000 – White Lotus Rebellion (1794-1804)[citation needed] 13,000,000 - An Lushan Rebellion (755–763)[9] 10,000,000 – Era of Warring States (475 BCE–221 BCE) 10,000,000 - Red Eyebrows Rebellion (9-24) 8,000,000–12,000,000 – Dungan revolt (1862 –1877) 7,500,000 – Chinese Civil War (1927–1949)[10] 7,000,000–20,000,000 – Conquests of Tamerlane (1370–1405)[11][12] 5,000,000 - Conquests of Aurangzeb (1681-1707) 5,000,000 – Conquests of Menelik II of Ethiopia (1882–1898)[14][15] 4,000,000 - Three Kingdoms War in Ancient China (189-280) 3,000,000–7,000,000 – Yellow Turban Rebellion (184–205) 2,000,000 – Shaka's conquests (1816–1828)[22] 2,000,000 - Fang La Rebellion (1120-1122) 1,000,000-3,000,000 - Nigerian Civil War (1967-1970) 1,000,000–2,000,000 – Mexican Revolution (1910–1920)[24] 1,000,000 - War in Venezuela (1830-1903) 1,000,000 - Sino–Tibetan War (1930-1932) 1,000,000 – Japanese invasions of Korea (1592–1598)[26] 1,000,000 – Panthay Rebellion (1856–1873) 1,000,000 – Nien Rebellion (1853–1868) 580,000 – Bar Kokhba’s revolt (Third Jewish-Roman War) (132–135CE) 500,000+ – Assyrian wars of conquest (8th–7th Century BCE) 400,000–1,100,000 – First Jewish–Roman War (66–73 CE) 400,000–1,000,000 – Paraguayan War (1864–1870) 400,000+ – Chinese invasion of Korea (612) 315,000–735,000 – Wars of the Three Kingdoms (1639–1651)[36] 300,000–3,000,000[37] – Bangladesh Liberation War (1971) 300,000 – Frist Burundian Civil War (1972) 220,000 - Xinhai Revolution (1911-1912) 210,000 - Internal conflict in Burma (1948-present) 200,000–800,000 – Warlord Era in China (1916–1928) 200,000–400,000 – Indonesian National Revolution (1945–1949) 200,000-300,000 - Cambodian Civil War (1967-1975) 200,000–220,000 – Arauco War (1536–1883) China had it big time, and don't forget that these figures came from an Earth where the population was way fewer. Just the Era of Warring States killed 10% of the World's population (not with nukes, tanks, artillery and machine guns, but swords and pichforks), booyah! Also if we can believe the figures, the highest population percentage that died during a war was 17% (Mongol conquests). Check out these pages: http://en.wikipedia.org/wiki/List_of_wars_and_anthropogenic_disasters_by_death_toll http://en.wikipedia.org/wiki/List_of_wars_by_death_toll http://en.wikipedia.org/wiki/List_of_battles_and_other_violent_events_by_death_toll http://en.wikipedia.org/wiki/List_of_natural_disasters_by_death_toll http://worldhistorysite.com/population.html
  15. Maybe my last two lines confused you, but I knew that you were from Austria. The last sentences were directed at other people, who might want to visit your country. Yes they were Austrian, and I was talking about the Eastern parts, especially Burgenland. They generally look down on everybody when they come here. Can you imagine an exchange student going to a country without any knowledge of the language there? And the best part was, when we joined Schengen Area they put out signs in shops: Hungarians don't steal! (talking about racism), and actually WE observed increased stealing and break in rates not them. And you know what is ironic, after WW2 Austrians from Burganland came here to beg for food and commodities, they had nothing but thatched (straw and water reed roof) hovels. But after their deal with the Soviets in 1955, they had a chace to benefit from Western aid and free market, while the rest of the horde robbed our country dry (and our stupid, boot-licker government reject the Marshall Plan outright). And now they came here as if we are some primitives, and they brought civilization to us.
  16. Sorry to say this, but we don't really like Austrians here. They are always loud (and I mean REALLY loud) everywhere (bonus for restaurants). They do not teach their kids to behave, I have seen on many occasion, that children were screaming all over the place and when they didn't get something they wanted, they grabbed everything they could and pushed to the floor. They generally treat the markets and shops as if they have owned them, and furious when they have to wait in the line, or they can't pay in Euro. At the railway station it is a daily sight, to have an Austrian who is screaming out of his/her lungs WAAAAAS???, when greeted on the local language. And they are angry when we tell them, that we have some difficulty understanding their dialect, and try to talk in English or international German. They are ESPECIALLY angry, when we just a little bit suggest, that since they are abroad, they could learn the local language, or at least the basic greetings. They also expect it from everybody to speak and understand German. Worth a mention that far-right parties are especially strong in Austria, since there wasn't any de-nazification like in Germany. Jörg Haider for example wanted to ban the Slovene language in Carinthia, he previously carried out ethnic segregations in schools, and removed Slovene town and road signs. He had a very high chance of wining the elections, but met an untimely end in a car accident. Check this disturbing article from March, concerning a poll about the popularity of Nazism in Austria: http://www.independent.co.uk/news/world/europe/over-half-of-austrians-think-the-nazis-would-be-elected-if-the-party-was-readmitted-to-politics-8528218.html I could go on for while, if you want to meet some nice Austrian people, try out the Western parts. And don't forget, never indicate in any way that you are from the East.
  17. Somehow I've managed to do this in games without difficulty in the past? Well that depends. Did you mean other games as well, or only this game with different runs? In first person games it is easy to detect things, even if you only have to loudspeakers. Bt try to play Diablo II, when a monster roars or groans your only clue that it is around somewhere. ----- By the way I think PZ is unique in a way that what you hear and see, and what your character hear and see is not essentially the same.
  18. So given a proper knife, a hammer, a nail. a proper wooden handle, and maybe something to wedge with, it can be done. Also, I'm pretty sure that you can actually buy(/find in post apocalyptic warehouses) handles for tools. Example of an axe handle: Personal opinion: I use the same axe for years before repairing it, but I have to admit, using an ingame axe for several years is a bit op. However a general tool repairing feature would not make the game easy (just extend the suffering of our characters a little bit).
  19. I admit it would difficult to implement. But peripheral awareness (as you said it), is important. For instance when I trek trough forests, I detect animal movement very often by not looking at them directly. Like when you catch a glimpse, and it is enough to draw your full attention. ----- So the point is, vision could be a little more wider (to compensate for not having peripheral vision which is hard to program in isometric games). And I am talking about panic too, on full panic, you almost can't see things that are directly infront of you (the Horde).
  20. Sickle

    Memory

    Also keep it in mind, that not many player would pick memory (or spatial awareness) for -6 points (or whatever points), when they can take strong or athletic. Definitely not all of them. Bad memory for plus points could also serve your undoing, by displaying phantom zombies markers. ----- I don't know if moving memory markers is a good idea though, I think Suomiboi's suggestion about standstill, greyed out zombies could be implemented easier. Moving markers could also tax CPU or Memory, though I have don't really have competence in Java.
  21. Exactly. This is why I argued that there should be traits for memory http://theindiestone.com/forums/index.php/topic/1910-memory/ as well. When we create a character, we want to rely on his/her senses and abilities in game, and not ours (that is why we put skill points in aim and not training our wrist to better control the mouse), this is essentially for role playing. And I think we can all agree, that this game features some kind of role playing (small or large part) for every gamer. There are a few things that rely on our personality, we "give" the intelligence to the character, we design the safehouses, but if characters have traits for sight, strength and even temper, it is reasonable to extend this in other ways. Gibbles' example is just one of them. ----- By the way I hear very well and even I have to increase the volume substantially to hear zombies, when they start to bump their heads against barricades (deep, low frequency sounds). I have to admit it adds a little immersion feeling for the first few cases, but after that it becomes a bit wearing. This could also be an optional choice (because hardcore players exist everywhere ), like: "Turn hearing aid on/off".
  22. The blue area is monocular vision, the green area is binocular vision. Try this: don't move your head, start moving your eyes to left or right, as much as you can. Tell me how much degrees you could see without turning your head. http://en.wikipedia.org/wiki/Binocular_vision http://en.wikipedia.org/wiki/Visual_field http://en.wikipedia.org/wiki/Tunnel_vision
  23. Sickle

    Memory

    By all technical means then zombies shouldn't exist then. But this is irrelevant to the topic at hand, I personally feel that memory should be something forced onto a the player not segregated and placed onto the character. Read my comment above yours why shouldn't.
  24. Sickle

    Memory

    Remembering zombies on the screen works totally differently from real life. We have a top down view, in real life we use first person view. So we associate 3D images with the location of objects. You could also argue that my real life strength should have correlation with strength of the character, but instead we have traits. Traits are part of an arbitrary symbology (just like health bars) to translate our complex real life variables into the simple virtual world. ----- In this light, characters are not relying on OUR memory but THEIR. Just as they rely on their strength not our.
  25. If we agree that the weights are in kg (roughly okay if you think about it, that standard military packing is 40 kg). So what you suggest is generally okay, however this should be item specific. There would be an absolute lower and higher weight restriction. 0.8 under this everything are automatically included. 2 or 3 over this everything are automatically excluded. In between each item could be labeled differently according to logic, functionality and immersion. For instance shootgun shell could be loaded by stacks of 20, and nails by 40, while spoon and fork 5 or 10, saws by 2 or 3, hammers by 2. Loading would mean one load bar for multiple items. It is also reasonable to think that if you can load 1 log in a set time interval, you could load 3 planks elapsing the same amount of time (individually or joint). This would mean faster plank load time or slower log load time to synchronize.
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