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zellfaze

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  1. I love this idea and I think that it would add another degree of realism to the game that is currently not there.
  2. Simple oversite by whoever last saved the file on the current steam IWBUMS branch. And very simple fix that most Linux users probably already know. Figured I'd go ahead and mention it anyway just in case. Thank you, TIS for this very anticipated update. I've been looking forward to the new environmental changes since I first heard the announcement. The good news is TIS is aware of this according to the bug tracker, so hopefully this will be fixed when they push this branch to stable.
  3. I'm pretty sure that if you increase the day length in sandbox, everything takes longer as well. So you would have more time to heal yourself, or deal with any health problems. That's why the health drop is so fast, it's because the day length isn't very long. But then again, I'm not sure if the day length affects the health bar. I know it affects cooking and reading though. (Just a little bit of info, in case you didn't know.) I can confirm this. The amount of time infection takes is dependent on the game's speed setting as far as I know. I was poking around in the code the other day and noticed that the rate at which you are infected is multiplied by a "game speed modifier" which, while I didn't look into it, I can only assume means that the day length setting for the game modifies the real life amount of time infection takes. EDIT: Added sentence to beginning of post that tl;drs it.
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