I must compliment you all for your willingness, I have to say at first. And I welcome the fact that the next build will deal with the food system. Although in my oppinion, it looks like you are going to go beyond the necessary, a bit. The main problem is: Players do not care about feeding themselves in a unhealthy style. But that's not the real problem. The real problem is, that a whole profession and one or two of our skills seems to become useless because of that. Who needs cooking, if he can raise strawberrys and survive because of them beeing food and raising the mood? Is it even necessary to cook OR farm if you can go to town and scavenge some conserves or even chips? So, the question is now, how to deal with that problem. 1.) You could remove the availability of conserves. 2.) You could make it harder to farm. Since there would be a lot of conserves (in a real apocalypse case) and farming is already quite unrewarding (from a fun having point), I wouldn't recommend both methods. 3.) You could do it your way. By making the nurturing system more complex (and realistic). 4.) You could use the secondary system (mood) to force the players to keep a good diet. Regarding 3.): It would work for sure. But in my honest oppinion, I am not sure if it really will improve our game experience so much, in review of the time which will be necessary to make it work. I would really rather like you guys, to make us more recipes for cooking and to give us some recipes with strawberrys and radishes (which are quite useless at the moment). I really love the work you did for us with this awesome cool game. But there is still a lot of work to do. Use the time wisely. With all respect. (Maybe I'm wrong. I'm trying to be realistic and not too pessimistic.) Regarding 4.): Good cooked meals give you some bonus to your mood (against sadness and depression). How about giving a negative bonus (malus ?) to the players if they keep repeating to eat the same stuff over and over? So, if I cook a soup with, let's say carrots and eat it, it may give me -15 sadness etc. the first time. Ten times later (the same meal) I get -10, maybe 20 times later, i may even become sad because of it. The game would simply need to take care of what ingredients you ate, let's say the last 7 days. If they repeat, the meals cooked with them would get a malus furthermore. If they were not eaten the last 7 days they would "regenerate". In this way, we would not need to create another whole system (calories, lipids, etc...) because we could use an existing one.