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steve

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  1. Has anyone tried to make a new skill before? Before I get too into it, I'd like to check in to see if it's viable, and if you all have any advice or know anything I should look out for in the process. My specific question is: Would I have to create a new .lua file, such as GutsSkill.Lua, or edit the existing PerkFactory.class? I'm concerned that skills will be more complex in that the skill window will need to stretch to accommodate them graphically. I'd like to make a new, visible, passive skill, "Guts," which protects against damage to Boredom, Fear, Morale, Pain, Panic, Sanity, and Stress. It represents the general hardening of character that occurs in the player character over time. The skill would be called each time the character is subjected to the above negative conditions and will soften their effects to an extent depending on skill level. I'd like to increment this skill's xp when the following events occur:: The character's panic moodle increases one pip (slight-panic to panicked, panicked to severe panic): The character successfully lands a hit on any target: The character is injured for any reason: The character survives one additional day I could potentially add the following to PerkFactory.class to add the "guts" skill under the parent group "survivalist": AddPerk(PerkFactory.Perks.Guts, Translator.getText("IGUI_perks_guts"), "", "", "", "", "", PerkFactory.Perks.Survivalist, 50, 150, 450, 1050, 1950);
  2. You've brought me one step closer to my dream of a Spiffo-filled dystopia.
  3. That seems a bit harsh, EG. It goes beyond being informative and quickly turns insulting. That said, I like the idea of a leftovers mod. It makes sense to me to differentiate between "stale" food and "leftovers," especially when food is the primary challenge of the game. Outside of being food.
  4. I find it curious that rain only collects in intentional rain-collecting barrels. Won't rainwater collect in any container? To test this theory, I left a glass outside in the rain and when I came back there was water in it. Survivalist reality show The Colony is a good example of this. I recall that they used small buckets barrels for water collection, though they did go on to build a more sophisticated system involving a cistern with waterproof linings for cleaner, more efficient collection. Filtration systems were also developed using sand and charcoal. Sitting river water had to be boiled, as well, to remove the impurities. Perhaps containers could be checked at the end of a rainstorm to increment their fullness level. I'd assume that anything other than water would be converted over to water, as it would fill over and overtake the properties of coffee, soda, or alcohol.
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