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Lenny

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Posts posted by Lenny

  1. So I got to thinking after switching from my overweight character to my athletic character and noticing that the only difference is the overweight guy gets tired faster.....this is actually not very realistic. One of my best friends is overweight (beer gut and everything) but he plays sports and is active so he has more stamina than I do. I'm more agile and can run faster than him because I'm lighter, but I'm not that active so I don't have a lot of stamina. He's fit but overweight, I'm normal weight but unfit.

     

    What would be more realistic is if overweight gave a penalty to run speed, but stamina was dependant soley on fitness.

     

    Obese, yes, you only get that way by being overweight and unfit so it should have it's current massive stamina penalty as well as slower run speed.

     

    I'd suggest a new trait, "unfit", to do what overweight currently does with having a fitness penalty, and give overweight a run speed penalty but otherwise have normal fitness. Obese would essentially be the combination of the two with an even bigger penalty to both.

     

    That makes sense, although I think the amount of positive points for traits obesity gives you will have to be reduced.

  2. Some of these might need a bit of modification such as generators also generating a lot of noise attracting zombies to balance them out, also some of your suggestions are already planned to be added but in total good suggestions.

  3. Nails can be found in the hundreds if you visit the right places such as warehouses, sheds etc. Visit the warehouses in the outskirts of a town as they're not often looted on multiplayer. No need to make them renewable as like I said they're easy to find.

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