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AlphaArBar

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About AlphaArBar

  • Birthday 04/25/1995

Profile Information

  • Gender
    Man
  • Interests
    Gaming, archery, sword fighting, adventuring, wolves. Oh and slaying demons, because, well why not.

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    @AlphaArBar

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  1. I think as of right now the game trying to kill you is coming along though. I started a LAN game with my brother the other day after a break from playing and all I can say is that from last time I played and now. The game did a great job at killing us. We both survived a few days before being killed promptly. I think it still needs a bit more tweaking, however I as of right now it's a nice challenge, but once you've got your own base you're more or less sorted. The only thing that can kill you at that point is foolish mistakes (Like getting bit because you didn't release shotguns aren't as useful as they used to be... *headbutts wall*)
  2. Not to be picky or anything but I believe the study of plants is botany and the study of mushrooms is mycology. But yes, I agree with you. That would be awesome, you see mushrooms growing all around in real life and honestly I have no idea which ones are good or bad. So if books were added for your character to read would be a great addition.
  3. What about water towers like Steam trains used to use years ago?
  4. Also you could, you know, cut the tall grass too? Pretty interesting idea. Never pictured a lawn mower as a zombie distraction.
  5. 3D sound! Writing on walls! Does this mean we can type exactly what goes onto the walls or will it be something like "Spray help on walls"? Either way, this is awesome!
  6. Also, maybe you could throw unwanted items onto it to keep it lit for longer. Such as clothes or other unwanted flammable items. To help cut down on the use of logs on the pyre.
  7. I really like this idea. I'd like to think that one of my characters mission would be to get to the safety of the army base or something but my companion died along the way. So I would bury them and gave them a headstone. I like it a lot actually +1 for this idea.
  8. I understand. I doubt I'd be able to operate a train after simply reading a manual but I just like the idea of having a huge noisy powerhouse mowing down every zombie that steps on my tracks. But yeah, I'd love to see it implemented. Not in the hear future obviously, there's much more pressing and important matters than a train house. But I think it would be something nice to have there. Also, loved the pun in your very last sentence. On board, tee hee. Made me giggle.
  9. Actually, I never thought of a fuel source for it. Completely slipped my mind. I can't even suggest a fuel amount because I know nothing about trains. Honestly I just assumed that most trains nowadays were electric. Maybe the addition of a train maintenance yard where you could refill at. Or maybe at each station there could be a refill point. Kind of like trains many years ago.
  10. I always come last. But reversed, that's first!

  11. So I've been watching these forums closely for a long time now and never felt like I needed to comment. I was always happy to read what others suggested for the game. But recently with the news of things to come, be it far or near have made me want to make a suggestion. So here is what I was thinking. Wouldn't it be cool if the track had some sort of use. A train that allowed quick but noisy transport up and down the track. With news of the city map expansion in the works, I think it would be something interesting to look into. Considering the map will double in size. Instead of having anyone able to operate the train maybe you could start off with a profession or find a rare instruction manual. I know the devs want to make the game realistic (which I think is awesome, too many arcade shoot em' ups out there) but there would have to be some way for players to acquire the knowledge to operate the train to make the game balanced. I haven't really thought about it too to much but I thought it would be a cool idea to throw out there. Secondly about cars. It's just a suggestion about the placement of cars more so than anything. What I would like to see is the highway densely populated with cars and maybe less, but still many in urban areas. While suburban areas would be less populated with cars. I'd imagine in a zombie apocalypse everyone would be trying to escape in a frantic hurry all at once and highways would become congested while the suburbs would be more or less evacuated or clear of cars. Thirdly and lastly. I couldn't find a word that rhymed with planes for a more clever title for the thread and then I thought, why not add some fancy champagne to the game. No better way to get drunk in a zombie apocalypse than some classy champagne. Add a little more variety to the games alcohol and another role play aspect for the players. Something small but it would be cool to pop a bottle of the stuff with your group after clearing out the town of zeds or whatever the occasion. So I'm not sure. I'd like to hear what you guys think of my suggestions. Like I said, my main suggestion is the addition of a train to the game. I personally think it would be cool. But I'd like to hear what others have to say on the suggestions.
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