I sent an email to you guys about this a few days ago all about realism & firearms and having someone with real firearms experience consult with you guys on this subject. Maybe I am bitter but it drives me nuts when game developers are way off with firearms. Whats an assault rifle? I assume you mean something that is black and 'tactical' looking? My 1925 bolt-action Mosin mounted to the wall next to me is more of an assault rifle than the AR-15 you guys are probably talking about as an 'assault rifle.' A massive misconception with shotguns is the spread of pellets from bird shot and buck shot. This is why people think you don't have to point and aim for home defense with them. This is a great example of 00 buckshot w/ the well known Mossberg 500 (which I presume is based shotgun ammo in the game): One big hole at 3 yards, 4 inch spread at 7 yards. You won't hit multiple targets with a shotgun unless they are some distance from you. You won't penetrate multiple anything with buckshot either. Shotguns chop people in half? No. No they don't, unless you named a chainsaw "Shotgun." Your gun experience sounds like its a mixture of call of duty and hear-say from a grandparent. 9mm FMJ rounds are going for 21 cents a round, intermediate rounds (.223/x39) are .19-41 cents a round, your larger .308/x54 are .20-.45 cents around. Any soft point round (hunting round) will obviously be more but 90% of the ammo people ARE buying are the cheap FMJ/target cheap rounds, I don't understand any of your logic. There are so many ways to make the game fun by including an assortment of weapons, a simple (but still realistic) ammo situation, and have it done correctly so it has the 'wow' factor. In this day of gaming, the firearms area should be an absolute strong part of the game, not something done by fantasy. *Quick note, I was crazy about getting a firearm with my characters since I kept dying, eventually downloaded a firearms mod gather a massive arsenal and 2 months into the game, haven't fired a single shot