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Phroster

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Everything posted by Phroster

  1. I run a 32 player server, and the RAM usage seems to go up and never stop, until it reaches the heapstack limit that is defined in your .bat. Same also happened for me with minecraft, wich also uses java. So I think this has something to do with java and how it uses RAM. It might not even be necessary to give the server more then 4GB, but I still give it more because I have the RAM.
  2. Same for me, always error when doing soft resets. I keep moving files, but a few files further and it gives errors again. Some errors it skips, and keeps going. But at some point it encounters a .bin file that gives something like this: Soft clearing chunk: map_1356_574.binx=13564 y=5747 z=0objectsclass zombie.iso.IsoObjectIsoObjectstaticmovingobjectsx=13564 y=5746 z=0objectsclass zombie.iso.IsoObjectIsoObjectclass zombie.iso.IsoObjectIsoObjectstaticmovingobjectsjava.lang.RuntimeException: java.lang.NullPointerException at zombie.iso.IsoGridSquare.load(IsoGridSquare.java:1449) at zombie.iso.IsoChunk.Load(IsoChunk.java:857) at zombie.iso.IsoChunk.Load(IsoChunk.java:242) at zombie.iso.WorldStreamer.DoChunkAlways(WorldStreamer.java:183) at zombie.iso.WorldStreamer.addJobWipe(WorldStreamer.java:306) at zombie.iso.WorldConverter.softreset(WorldConverter.java:326) at zombie.iso.IsoWorld.init(IsoWorld.java:993) at zombie.network.GameServer.main(GameServer.java:199)Caused by: java.lang.NullPointerException at zombie.iso.IsoObject.setOverlaySprite(IsoObject.java:2374) at zombie.iso.IsoObject.load(IsoObject.java:602) at zombie.iso.IsoGridSquare.load(IsoGridSquare.java:1442) ... 7 morejava.lang.NullPointerException at zombie.network.ServerMap.getMinX(ServerMap.java:479) at zombie.network.ServerMap.getGridSquare(ServerMap.java:1037) at zombie.iso.IsoCell.getGridSquare(IsoCell.java:4027) at zombie.characters.IsoGameCharacter.<init>(IsoGameCharacter.java:4248) at zombie.characters.IsoZombie.<init>(IsoZombie.java:245) at zombie.VirtualZombieManager.createRealZombieAlways(VirtualZombieManager.java:534) at zombie.VirtualZombieManager.AddZombiesToMap(VirtualZombieManager.java:864) at zombie.iso.IsoChunk.AddZombies(IsoChunk.java:99) at zombie.iso.IsoChunk.Load(IsoChunk.java:259) at zombie.iso.WorldStreamer.DoChunkAlways(WorldStreamer.java:185) at zombie.iso.WorldStreamer.addJobWipe(WorldStreamer.java:306) at zombie.iso.WorldConverter.softreset(WorldConverter.java:326) at zombie.iso.IsoWorld.init(IsoWorld.java:993) at zombie.network.GameServer.main(GameServer.java:199)Exception in thread "main" java.lang.NullPointerException at zombie.network.ServerMap.getMinX(ServerMap.java:479) at zombie.network.ServerMap.getGridSquare(ServerMap.java:1037) at zombie.iso.IsoCell.getGridSquare(IsoCell.java:4027) at zombie.characters.IsoGameCharacter.<init>(IsoGameCharacter.java:4248) at zombie.characters.IsoZombie.<init>(IsoZombie.java:245) at zombie.VirtualZombieManager.createRealZombieAlways(VirtualZombieManager.java:534) at zombie.VirtualZombieManager.AddZombiesToMap(VirtualZombieManager.java:864) at zombie.iso.IsoChunk.AddZombies(IsoChunk.java:99) at zombie.iso.IsoChunk.Load(IsoChunk.java:259) at zombie.iso.WorldStreamer.DoChunkAlways(WorldStreamer.java:193) at zombie.iso.WorldStreamer.addJobWipe(WorldStreamer.java:306) at zombie.iso.WorldConverter.softreset(WorldConverter.java:326) at zombie.iso.IsoWorld.init(IsoWorld.java:993) at zombie.network.GameServer.main(GameServer.java:199)G:\Steam\steamapps\common\ProjectZomboid>PAUSEPress any key to continue . . .
  3. Sadly the server crashed, but it is up again
  4. IP: 212.182.158.236 reset: 28/6/2014 32 players Server reboots can happen, if you lose connection, server will be back within a few minutes. Server runs on high end machine for minimum lag. server settings: Zombies: insane, but low hp and weak damage Rain: normal Infection: On Safety system: always off Display UserName: off This server is mainly for PvP but grouping is encouraged. I will try to minimize resets as much as possible. At the moment the soft-reset isn't working or sometimes deletes player contruction. So there will be no more soft resets. But after a while, a hard-reset might be necessary, depending on how many people play and have bases that are still sustainable.
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