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markymark666

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Everything posted by markymark666

  1. Linked to some of your videos @ New Dawn RP Servers forum I hope you get some more clicks - you deserve it
  2. That's a interesting idea. Some more mayor scenes during the first few days of the outbreak as episode 1 jumps 21 days in. Lol you really don't trust rick do you? So far he has acted like a douche but ge hasn't been all bad True it does take away from the zomboidness. I hope the voice acting offers some comical moments though to you guys viewing. Marky's voice definitly made me laugh So sad she (me) ended this way...
  3. Nice... in the end Marky has a short appearace again markymark = Marky Mark (something strange happened short before this lol)
  4. What Markymark did you play as? The one I've already got footage from? I noticed that after you guys left someone else came on named Markmark but it was a different player lol In episode 4 to 7 that's me You basically catched my first steps in "Picking up the Pieces" there... Really strange and curious place I thougt lol I don't want to spoil but there is a reason I was allowed to come back as another markymark666 or Marky Mark or Markymark later. So if this is on TV this could be me, too
  5. The Mayor was a very complex character... i almost started to hate him just before his death gg
  6. Lol that's awesome. I didn't even know about this video stories from Picking up the Pieces till a friend told me. Really great RP those days. I don't know if that's it or if I'm starring again. Basically there's a lot of story coming as I know I'm really curious!! Keep on!!
  7. There is no system... My own crafted house is totally incomplete - a base crafted by another player I checked out is basically complete there. But as I said even the standard buildings are incomplete (cut into for example as you can see... Whelp, I stand by my theory. I think it is a time/memory/space saving feature so I doubt it will be addressed (at least any time soon)... Though it would be fun to drag multiplayer maps into single player... maybe they will make some sort of option for that. Sorry I couldn't be more help No problem. Can't imagine that I'm the first one to ask this question...
  8. Are you updated to the most current version 29? The tree branch was added to the game in that version. (Though if you weren't, you would get errors when you joined the multiplayer game in the first point. Also, is the section of the map you are in not part of the base game? You may be missing the sprite sheet if so... Are you running mods on the game now? In the section you see there are standard buildigs. I'm on build 29 and so is the server. The server doesn't run any mods, too. The game loads basically - so the errors should be more like warnings... Are there differences in the structure of the savegames? Probably, Though as I have not had time to dig through the files, I couldn't tell you what the differences are My theory is that the multiplayer save relies heavily on the server to store files. Otherwise, when you load up a save in a multiplayer server, you would run into issues where your save files may be outdated compared to the server and cause duplicaiton problems. It took you running through that process for me to reason that out. So, through trial and error, it looks like a no, unless you request from the server the full files possibly. Another possible (though long shot) thing you could try is starting a new game in single player and dropping the multiplayer files over the top. (Though, I have a strong feeling it won't work) I think the data should be complete. I can see parts of the crafted buildigs also when walking araound - also collected stuff seems to be there... Perhaps it would be a point for the devs to do minor changes and build a seemless experience between single and multiplayer Is it mostly the stuff you gather/built/etc or are other people's stuff there too? There is no system... My own crafted house is totally incomplete - a base crafted by another player I checked out is basically complete there. But as I said even the standard buildings are incomplete (cut into for example as you can see...
  9. Are you updated to the most current version 29? The tree branch was added to the game in that version. (Though if you weren't, you would get errors when you joined the multiplayer game in the first point. Also, is the section of the map you are in not part of the base game? You may be missing the sprite sheet if so... Are you running mods on the game now? In the section you see there are standard buildigs. I'm on build 29 and so is the server. The server doesn't run any mods, too. The game loads basically - so the errors should be more like warnings... Are there differences in the structure of the savegames? Probably, Though as I have not had time to dig through the files, I couldn't tell you what the differences are My theory is that the multiplayer save relies heavily on the server to store files. Otherwise, when you load up a save in a multiplayer server, you would run into issues where your save files may be outdated compared to the server and cause duplicaiton problems. It took you running through that process for me to reason that out. So, through trial and error, it looks like a no, unless you request from the server the full files possibly. Another possible (though long shot) thing you could try is starting a new game in single player and dropping the multiplayer files over the top. (Though, I have a strong feeling it won't work) I think the data should be complete. I can see parts of the crafted buildigs also when walking araound - also collected stuff seems to be there... Perhaps it would be a point for the devs to do minor changes and build a seemless experience between single and multiplayer
  10. Are you updated to the most current version 29? The tree branch was added to the game in that version. (Though if you weren't, you would get errors when you joined the multiplayer game in the first point. Also, is the section of the map you are in not part of the base game? You may be missing the sprite sheet if so... Are you running mods on the game now? In the section you see there are standard buildigs. I'm on build 29 and so is the server. The server doesn't run any mods, too. The game loads basically - so the errors should be more like warnings... Are there differences in the structure of the savegames?
  11. ok Thax for explaining. That's what I meant. Am I right that the world details are saved clientside? Yeah, if you go to your C;/ Users/ your folder/ zomboid/ multiplayer That is where it saves. I can't guarantee it will transfer correctly if you copy that save into the other folders though... Has anyone tested this already? Lets just say this, I can't see a reason why it would not load up, but I can't guarantee anything. Copy the folder from your multiplayer folder to the Sandbox one Here are the two outcomes: It loads up correctly and you are super happy. it gets an error and nothing bad happens, you remove the save from the Sandbox folder and everything goes back to the way it was. But now you know. Moral of the story, try it out, nothing bad should happen. Ok I tested as you suggested. I took a savegame froma a server which doesn't run any modifictions. Basically the game loads up. But during loading I get some errors (look first screenshot) https://www.flickr.com/photos/46954798@N00/15640221571/ In the game my character exists as I expected - but the world is incomplete (look second screenshot) and I get the same errors as during loading every few seconds... https://www.flickr.com/photos/46954798@N00/15642914165/ What can be the problem? Do I have to change something?
  12. Thax for explaining. That's what I meant. Am I right that the world details are saved clientside? Yeah, if you go to your C;/ Users/ your folder/ zomboid/ multiplayer That is where it saves. I can't guarantee it will transfer correctly if you copy that save into the other folders though... Has anyone tested this already?
  13. Thax for explaining. That's what I meant. Am I right that the world details are saved clientside?
  14. Hi!! I don't know if its technically possible... But I'd love it to play multiplayer worlds with all the crafted buildings as single player... Is there a chance?
  15. I havent't Bedford as starting location... though I could start single player in Bedford I already re-installed project zomboid via steem and followed all the instructions as before... Where can be my problem?
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