-
Posts
5 -
Joined
-
Last visited
Reputation Activity
-
Albedo got a reaction from Haroldman in Steam Beta Release - 23rd Aug 2013 - Version 2.9.9.17
While I wasn't a particular fan of the pitch black nightimes, it was rather interesting. Made torches a requirement instead of an option.
To that end, are there any chances of a variable night-time light level, perhaps based on a moon phase? I think it'd be quite interesting, and add an additional level of planning to nighttime incursions (I.E. Do I go out for supplies during the full moon so I can navigate easier but risk being seen, or do I wait for a new moon for additional concealment?). Plus, you could tie random events / zombie aggression / etc. to moon phase, which could be neat.
I realize this is more in the realm of a feature request / idea, but I wanted to mention it here while I was thinking on it.
-
Albedo got a reaction from Kaptain Kallum in Steam Beta Release - 23rd Aug 2013 - Version 2.9.9.17
While I wasn't a particular fan of the pitch black nightimes, it was rather interesting. Made torches a requirement instead of an option.
To that end, are there any chances of a variable night-time light level, perhaps based on a moon phase? I think it'd be quite interesting, and add an additional level of planning to nighttime incursions (I.E. Do I go out for supplies during the full moon so I can navigate easier but risk being seen, or do I wait for a new moon for additional concealment?). Plus, you could tie random events / zombie aggression / etc. to moon phase, which could be neat.
I realize this is more in the realm of a feature request / idea, but I wanted to mention it here while I was thinking on it.
-
Albedo got a reaction from Rathlord in Steam Beta Release - 23rd Aug 2013 - Version 2.9.9.17
While I wasn't a particular fan of the pitch black nightimes, it was rather interesting. Made torches a requirement instead of an option.
To that end, are there any chances of a variable night-time light level, perhaps based on a moon phase? I think it'd be quite interesting, and add an additional level of planning to nighttime incursions (I.E. Do I go out for supplies during the full moon so I can navigate easier but risk being seen, or do I wait for a new moon for additional concealment?). Plus, you could tie random events / zombie aggression / etc. to moon phase, which could be neat.
I realize this is more in the realm of a feature request / idea, but I wanted to mention it here while I was thinking on it.
-
Albedo got a reaction from Fabrix7777 in Steam Beta Release - 23rd Aug 2013 - Version 2.9.9.17
While I wasn't a particular fan of the pitch black nightimes, it was rather interesting. Made torches a requirement instead of an option.
To that end, are there any chances of a variable night-time light level, perhaps based on a moon phase? I think it'd be quite interesting, and add an additional level of planning to nighttime incursions (I.E. Do I go out for supplies during the full moon so I can navigate easier but risk being seen, or do I wait for a new moon for additional concealment?). Plus, you could tie random events / zombie aggression / etc. to moon phase, which could be neat.
I realize this is more in the realm of a feature request / idea, but I wanted to mention it here while I was thinking on it.
-
Albedo got a reaction from Cl0nec0mmand0 in Steam Beta Release - 23rd Aug 2013 - Version 2.9.9.17
While I wasn't a particular fan of the pitch black nightimes, it was rather interesting. Made torches a requirement instead of an option.
To that end, are there any chances of a variable night-time light level, perhaps based on a moon phase? I think it'd be quite interesting, and add an additional level of planning to nighttime incursions (I.E. Do I go out for supplies during the full moon so I can navigate easier but risk being seen, or do I wait for a new moon for additional concealment?). Plus, you could tie random events / zombie aggression / etc. to moon phase, which could be neat.
I realize this is more in the realm of a feature request / idea, but I wanted to mention it here while I was thinking on it.