Good to hear a higher medical skill lets you know when a wound's done healing- I've only got 2 in it so I'm not quite there yet. (Time to go smash more windows!) I am linefacing about disinfecting though. I'd much rather mess up because I missed a cue than because I lost track, especially when there's a lot to be disinfecting and you have twitchy hands (a few times I've meant to clean one arm but clicked the other, for instance, but then bandaged the arm I meant to and re-disinfected before bandaging the one I didn't, so one didn't get cleaned and the other got cleaned twice). I don't mind the option not being removed so you can still double-clean, but something that lasts even a few seconds is better than staring at the menu going "wait which one did I just do?" If you're giving first aid you know if you just cleaned someone's right or left arm, or their knee even if you barely know what you're doing- but if you get distracted or interrupted then you might forget. But I get why it is the way it is. (I'm more annoyed that my hands keep making me waste disinfectant. Perils of the apocalypse I suppose.) I was also surprised cleaning bandages only took water. I figured it would at least take soap. It would make keeping clean bandages on hand harder; you'd have to stock up on soap as well. Also I don't think I've gotten an infection yet, but it would be cool to see a particularly bad one sharing some traits with illness (the one from bad food or zombification, not a cold). I haven't been hindered much by pain even in agony, but the despair of running out of clean supplies and getting an infected wound, not knowing if your deteriorating health is because of the wound or if you've got the zombie. People arguing over whether or not to keep treating someone who's sick because it might be just an infection or they might be about to turn. You'd really need an experienced medic who can tell if a wound's infected or not to tell the difference, or in SP you'd need to build your skill so you'll know if it's survivable or if you should abandon all hope. If you can't tell, I love the new system. I was nerding out about it to my dad, about how I actually have to worry now when I'm injured. Before if I got scratched all I really had to was slap a ripped sheet on it and hope I didn't get the zombie. And I have to think when looting now; if none of the windows work I have to weigh the noise made from breaking the door against the potential injury of shattering a window. Looting garages (the type with only windows accessible) I have to think about the risk vs reward. Really adds more dimension. And despair! Nothing like getting glass shards stuck in when you don't have your kit and you have to run home, trailing blood and losing health. Or ducking into a bathroom in a house full of zombies to treat something only to discover it doesn't have a cabinet and thus, no supplies. (The erosion system is nice too, of course. I actually had to stop and stare when I first went out into the woods- it's the first time I've ever considered a zombie game honestly pretty (and not in an 'excellently done graphics' way but more the brief awe of a good view) but all the reds and oranges and yellows of the trees... it's such an excellent contrast to the horrors of the city and its cracked roads and bloodstains. There is beauty, even here.)