Even more (!) musing on Alpha-Funding

* Narrow-slice view of the industry incoming. I do not claim to speak for all (or most/many/any other/whatever) indie developers. Before Minecraft invented/popularised alpha-funding as a viable way to make videogames, here is how you’d make an ambitious large-in-scope indie game: Make a small indie game in your spare time Repeat 1 until the pittance…

Mesh Enshrinkulation

We’ve had a few people contact us for specifics on the process we’re using to translate the 3D source models for Zomboid into 2D sprites. So I thought it’d be a good thing to go into here.   The Goal The result we’re striving for is all the advantages of being 3D (ease of creating…

What’s Next? Tools & Art in Project Zomboid

Now that the first version of Costume-Ed has been released, it’s full-steam ahead on female sprites for Project Zomboid. There’s still a little bit of work to do getting all the base sprites cut out and imported into the tool, but once this is done I’ll be migrating my workflow from D-Paint Animation to Costume-Ed….

Tools and That and Things

Hello. Merry Christmas for tomorrow, and all that. If you’ve not been following the, frankly, obscene amount of Tweeting I’ve been doing over the last few weeks (who could blame you – I’d have unfollowed me by now if it were possible), you may have missed a couple of screens I posted. These will mostly…

Cosmetic Character Customisation

Currently in production (as seen in my last blog post) is an “underpants man” version of the character sprites. What does this mean, besides confirmation that the survivors in the apocalypse do indeed still wear underpants..? Well, the screen posted before was the first pass of the anims, the second pass takes it one level…

Work in Progress

I tweeted this pic for #ScreenshotSaturday so I figured I may as well post it here as well. What are the implications of this? Well, I alluded to what this is for in the discussion I had on Bulletproof Radio last Tuesday (hint: the question the Geordie chap phones in to ask). And on the…

Have a Project Zomboid Login? Then play!

Oh. My. Word. This is a bit scary. It’s been a bit of a weird few months – we’ve gone from living off bread and beans, to announcing a game that got spread so far the traffic broke our servers. We’ve had wibbles with payment systems, HAD A CAR EXPLODE near us causing total evacuation,…

So yes, okay? You can run in Project Zomboid.

A while back when we released the videos of Project Zomboid in action, we didn’t have any player running frames. Instead, the walking animation was sped up depending on how fast you were moving. This, as I’m sure you can imagine, looks very silly when you’re moving relatively quickly. So instead of ruining the video…

Project Zomboid gets new interface!

These last couple of days we’ve been doing a fair bit of work replacing the placeholder UI we’ve had since the start (that we all hated), with something swankier and easier to use. It’s work-in-progress, so there’s a few things not in the correct place or unlabelled – there’s no scroll buttons for the inventory…